
Working on a bundle of clothing attachments which will hopefully be interchangable for units in the near future. Just need to know, on Count Dooku's old BF1 cloak, what is the node type that attaches to him?
~OOM-9
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I modelled the neck/cowl to be a static mesh, thenthe rest would act as cloth, so the neck piece would be the mesh it's attached to, which means all I need is an attach nod to place in the neck/cowl so that it can be added via the "ADDON' feature.Teancum wrote:The cloth is actually part of the specific model. The Cloth ODF just defines which mesh it's attached to...
Which leads me to a thought -- if we specify a GeometryName for our new 'cape' in the cloth odf the specify the attached mesh I wonder if it would work like you're saying.