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Hex Editing
Posted: Mon Jul 11, 2005 12:49 pm
by sawyerdk9
Is there a way to hex edit the number of soldiers on the battlefeild on the shipped maps?
RE: Hex Editing
Posted: Tue Jul 12, 2005 8:29 am
by Leviathan
Do you mean the reinforcement number ? (Red and green numbers appearing on the top of the screen)
Posted: Tue Jul 12, 2005 8:57 pm
by sawyerdk9
no, I mean the number of soldiers on the battlefield at one time
Posted: Tue Jul 12, 2005 9:02 pm
by CarbineImpulse
Yeah good question that, after all you don't start off with everyone there.
Posted: Wed Jul 13, 2005 8:47 am
by Leviathan
If I were you, I'd make these changes using files included in SWBF Mod Tool... Edit units' number on the battlefield is a little difficult and tiring with hex-editing...
Posted: Wed Jul 13, 2005 9:43 am
by Qdin
really? I thought you just changed the number like this (since I'm not a mapper, I can't remember it all):
something-something-XXxxXXxx-Rebel_soldier, 7
the-same-the-same-something-Rebel_Infantry, 10 - I just thought you changed the number to .... 30 or 40 - or the number you wanted

Posted: Wed Jul 13, 2005 9:53 am
by theguarder
Posted: Wed Jul 13, 2005 12:14 pm
by Leviathan
I know you must hex-edit "
mission.lvl" and look for the name of the map where you want to change units number... (As in the tutorial
theguarder gave us...)
Once your hex-editor has found a result, make a new search
from this point (And not from the beginning of the file) with the name of the units as keywords. (For example, "
all_inf_vanguard" for Rebel Vanguard, "
cis_inf_droideka" for the Destroyer Droid, etc...)
But after, I've not found any track of those units' number...

Posted: Wed Jul 13, 2005 1:21 pm
by sawyerdk9
thanks anyway. i thought it would be kind of cool to have more people in maps like hoth
Posted: Thu Jul 14, 2005 11:53 am
by Leviathan
I'll make more searches on this when I have more time...
