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stretched out yoda?
Posted: Fri Oct 12, 2007 10:52 pm
by BountyHunterV
ok, this is my first time adding yoda to my map, and i'm having some problems
pretty much, this
as you can see, he is rather...taller...than usual, and his lightsaber is white unless you swing it, and then it turns green for an instant
i haven't edited anything yet, just took the default yoda, and i'm
pretty sure i have all the .mshs and stuff....
so please help, and thanks in advance
Re: stretched out yoda?
Posted: Fri Oct 12, 2007 11:10 pm
by Penguin
Lightsabers missing the .tga, Did you remember to copy his anims?
Re: stretched out yoda?
Posted: Fri Oct 12, 2007 11:33 pm
by BountyHunterV
yeah i did...yoda.anims, yoda.zaabin, yoda.zafbin, yodalz.zafbin
they go in the data_***/SIDES/***/munged folder, right?
Re: stretched out yoda?
Posted: Fri Oct 12, 2007 11:47 pm
by MetalcoreRancor
The problem here is Yoda is using someone else's anims. I got this by giving him emperor's combo.
Re: stretched out yoda?
Posted: Fri Oct 12, 2007 11:51 pm
by Penguin
load the standard Yoda into your LUA (don't add him to sides(Your custom yoda must have a different .req name then the standard one or it'll gt confused))
Re: stretched out yoda?
Posted: Sat Oct 13, 2007 6:48 pm
by BountyHunterV
i cant just load the standard one into my LUA cause i want to edit him...
so are you just saying rename it pretty much?
Re: stretched out yoda?
Posted: Sat Oct 13, 2007 7:05 pm
by EGG_GUTS
I don't really understand what your trying to do. Post Yoda's ODF you edited.
Re: stretched out yoda?
Posted: Sat Oct 13, 2007 8:14 pm
by BountyHunterV
i ended up just doing what penguin said, and it worked, yoda's back to normal
however, also a 2nd question about yoda:
now i changed his lightsaber to red, but when he attacks, it flashes back to green during the attack--i think its because the combo or something calls for a green lightsaber. how would i change this?
Re: stretched out yoda?
Posted: Sat Oct 13, 2007 11:41 pm
by RepSharpshooter
I think it's in the lightsaber ODF. There's a RGBA for the saber color.
Unless my memory's sketchy

But I'm pretty sure it's there.
Re: stretched out yoda?
Posted: Sun Oct 14, 2007 12:29 am
by BountyHunterV
the lightsaber .odf accesses a texture, and i changed that texture from green to red--so when yoda's walking around, he has a red saber.
however, when he attacks, he uses the green saber to attack, which makes me think its not in the .odf file, but in a COMBO file or something...
Re: stretched out yoda?
Posted: Sun Oct 14, 2007 12:30 am
by trainmaster611
RepSharpshooter wrote:I think it's in the lightsaber ODF. There's a RGBA for the saber color.
Unless my memory's sketchy

But I'm pretty sure it's there.
Naw, your memory is very much engraved correctly. There's a line in the saber ODF that defines the color code that it flashes. You could make it pink or yellow or black if you wanted to.
Code: Select all
FirePointName = "hp_fire"
LightSaberLength = "0.7"
LightSaberWidth = "0.08"
LightSaberTexture = "greenlightsabre"
LightSaberTrailColor = "82 255 7 128"
See the SaberTrailColor thing? That's the part you need to edit. You need to change the RGB code to red.
Re: stretched out yoda?
Posted: Sun Oct 14, 2007 12:47 am
by Syth
He does have yodas skeleton mentioned in the ODF right?
Re: stretched out yoda?
Posted: Sun Oct 14, 2007 8:27 am
by EGG_GUTS
trainmaster611 wrote:
Code: Select all
FirePointName = "hp_fire"
LightSaberLength = "0.7"
LightSaberWidth = "0.08"
LightSaberTexture = "greenlightsabre"
LightSaberTrailColor = "82 255 7 128"
See the SaberTrailColor thing? That's the part you need to edit. You need to change the RGB code to red.
Ya just take the LightSaberTrailColor numbers from vader's or dooku's saber odf