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Effect Meshes and Transparency
Posted: Sat Mar 21, 2009 12:37 pm
by Fiodis
Tutorial wrote:Custom effect meshes do not require collision, lowrez, shadowvolumes or even a dummyroot.
But MshEx does need a dummyroot (or some other type of null) to export models. So I'll have to put it under a null. Would the effect mesh still work?
EDIT - The tutorial also calls for the polygons to be transparent. How do I make them transparent with Modtool 6? Should I hex-edit the mesh or use Meshtool somehow or what?
Re: Effect Meshes and Transparency
Posted: Sat Mar 21, 2009 6:09 pm
by DarthD.U.C.K.
do not require means that it isnt necessary
you have to hexedit transparency, if you export with meshex
Re: Effect Meshes and Transparency
Posted: Sat Mar 21, 2009 9:48 pm
by Fiodis
How transparent should I make it?
Re: Effect Meshes and Transparency
Posted: Sun Mar 22, 2009 6:19 am
by DarthD.U.C.K.
doublesided, if you make it singlesided, the polygonw will only be invisible from one side
Re: Effect Meshes and Transparency
Posted: Sun Mar 22, 2009 9:56 am
by Fiodis
What do you mean by doublesided? Transparent on all sides? I just, for now, want to make a bubble, so I model a sphere in XSI and texture it.... Spheres don't have sides, do they?
Re: Effect Meshes and Transparency
Posted: Sun Mar 22, 2009 10:18 am
by DarthD.U.C.K.
ah now i understand, i would try to give the texture around 50-30%color