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Problem with SPHAT [Solved]

Posted: Thu Jun 07, 2007 4:48 pm
by YankFan1950
I Downloade psyc0fred's SPHAT and when i put it in ZE there were two huge "non texture" orbs (show up white in ZE but show up as no texture in the game) and one large regtangle of the same "non texture" around the main laser. Anyone know how to fix this?

RE: Problem with SPHAT

Posted: Thu Jun 07, 2007 5:18 pm
by Master Fionwë
Where the heck did you get a SPHAT?!!! Is there a link to it or something?
Ontopic: Did you look at it with the 3-D converter, what shows up there?

RE: Problem with SPHAT

Posted: Thu Jun 07, 2007 5:30 pm
by Rekubot
I think that Psych0fred said it's only a beta, so there will still be some problems with it. In the meantime, double check that all of the textures are with the MSH file, because unless that's the problem then there's nothing you can do until he fixes it. (Or somebody else changes the MSH, which I don't think fred would appreciate, but I don't know.)

@Master Fionwë: You can download it from secretsociety.com. You can find fred's part of the site from a direct link on the left of this page. (That's here for all you lazy people! :P)

RE: Problem with SPHAT

Posted: Thu Jun 07, 2007 5:46 pm
by YankFan1950
ok casue i wanted to use it and I haven't heard that anyone else has had a problem and yes I did check in the msh for all the .tgas and they were all there. So I'll probably ask Fred.

Posted: Thu Jun 07, 2007 6:23 pm
by Syth
Those are collision, I dont why theyde show up on the model. If it has a msh option post it

Posted: Thu Jun 07, 2007 8:08 pm
by YankFan1950
here is the .msh.option: -keep barrel aimer_x Gun_arm side_guns -lodgroup bigmodel

You need this texture!

Posted: Thu Jun 07, 2007 8:15 pm
by AceMastermind
The download is missing REP_tank_beam_6.tga

Posted: Thu Jun 07, 2007 8:54 pm
by YankFan1950
i added that and it still doesn't work plus the orbs aren't where the model should be like they don't look like normal here is a pic Image

I am begining to think it is collision domes

The "orbs" are collision primitives

Posted: Thu Jun 07, 2007 9:34 pm
by AceMastermind
Those "orbs" that you see are collision primitives, they will not show ingame.

Posted: Thu Jun 07, 2007 10:02 pm
by phazon_elite
Wait, whenever I place a vehicle in ZE, it gets all screwy, and the visuals get so messed up, you can't click on anything.

Sorry if that was spam, but since YankFan just posted that pic, it reminded me of my issue.

- EP-782

Posted: Fri Jun 08, 2007 3:07 pm
by YankFan1950
ok that helps my problem this can be locked now