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Changing anims
Posted: Mon Jul 26, 2010 6:39 pm
by Avenger
Hey GT, today I decided to make a map with Death Troopers on it and wanted to use the wampa anims, that way the trooper is hunched over and beast like. Can anyone tell me how to do this? thx
In addition to that: Also wanted the wampa weapon

Re: Changing anims
Posted: Mon Jul 26, 2010 7:05 pm
by Fiodis
From the FAQ:
Custom animsets.
You want to make one using, say, Maul's basepose and including all the wampa anims. Then just give your unit the wampa weapon odf.
Re: Changing anims
Posted: Mon Jul 26, 2010 7:34 pm
by Avenger
That covers the weapon, but how do I use the wampa anim. I'm guessing it's similar to that, do I just set the trooper animation to the wampa anim file?
Re: Changing anims
Posted: Mon Jul 26, 2010 8:06 pm
by DarthD.U.C.K.
the topic linked doesnt cover the weapon, it explains how to munge and use custom animationsets
in this case its required to make one because the wampas have a different skeleton (which is stored in the anims) from humans and if you dont want to have the unit distorted/stretched weirdly ingame you will have to make a custom animset with wampaanims but a normal unit skeleton
Re: Changing anims
Posted: Mon Jul 26, 2010 8:06 pm
by Fiodis
I told you how to add the amins.