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Ginev KotOR PROJECT
Posted: Wed Jan 12, 2011 4:16 pm
by Ginev
Re: GINEV KOTOR PROJECT
Posted: Wed Jan 12, 2011 4:31 pm
by giftheck
All I have to say is wow.
Although I wonder if it's possible to override the CP models.
Re: GINEV KOTOR PROJECT
Posted: Wed Jan 12, 2011 5:30 pm
by Ty294
Although I wonder if it's possible to override the CP models.
Piece-o-cake. Did it in my recent Snowball Fight map. Just take the CP odf and change the MSH.
BTW, Maps look awesome Ginev!
Re: GINEV KOTOR PROJECT
Posted: Wed Jan 12, 2011 5:55 pm
by sampip
Ord Mantell looks
very nice. Good work!

Re: GINEV KOTOR PROJECT
Posted: Wed Jan 12, 2011 6:06 pm
by jdee/barc
1. Will there be KOTOR sides?
2. Ginev = gogo12 ???
Re: GINEV KOTOR PROJECT
Posted: Wed Jan 12, 2011 6:38 pm
by THEWULFMAN
looks good, but please use
tags to hide large groups of pictures. :plokoon:
Re: GINEV KOTOR PROJECT
Posted: Wed Jan 12, 2011 7:07 pm
by Ginev
I need little time and i will show you the KOTOR sides.How i can hide my pictures because i dont know how.someone to show me the command?

Re: GINEV KOTOR PROJECT
Posted: Wed Jan 12, 2011 7:48 pm
by skelltor
Looks cool
btw its the big button that says Hide by the button that says Center
Re: GINEV KOTOR PROJECT
Posted: Wed Jan 12, 2011 8:04 pm
by acryptozoo
looks cool
love the new models

Re: GINEV KOTOR PROJECT
Posted: Wed Jan 12, 2011 8:22 pm
by Ginev
I need little help with two models that i have.They are converter from star wars empire at war.They work in BF2 but not in BF1.so i need someone to reconvert them and test them.someone have some free time to reconvert them?I talk about the Leviathan and the Endar spire. (The Endar model that you see in the pictures up is different.This is dome model and cant be use for landing point in space maps)
Edit:If you guys wanna see the sides here is link for them:
http://forums.creativematrix.net/index. ... -map-pack/
Re: Ginev KotOR PROJECT
Posted: Thu Jan 13, 2011 1:40 am
by MasterFang1
wow best swbf1 map i've seen in a great while. good work.
Re: Ginev KotOR PROJECT
Posted: Thu Jan 13, 2011 5:54 am
by Lephenix
Really cool

Re: Ginev KotOR PROJECT
Posted: Thu Jan 13, 2011 12:44 pm
by commander501stappo
Looks awesome!
Re: Ginev KotOR PROJECT
Posted: Thu Jan 13, 2011 12:53 pm
by [Padawan]Helkaan
I don't found any word to say what I think, apart this one: AWESOME.
Caleb's stuff+Eddie/Squipple's models+ConvoPack KotOr stuff+new models= the awesome project you're making, Ginev.
Now I understand why you asked AQT for his TOR skins...
Re: Ginev KotOR PROJECT
Posted: Thu Jan 13, 2011 12:59 pm
by Lephenix
The sides models are illegal , directly ported from the kotor games , dont use them if you want to see your map published and not removed .
Re: Ginev KotOR PROJECT
Posted: Thu Jan 13, 2011 1:01 pm
by [Padawan]Helkaan
Because they are directly form the game? O_o
Re: Ginev KotOR PROJECT
Posted: Thu Jan 13, 2011 1:11 pm
by Lephenix
Yes , someone called Darth Veritus already had that problem . His map was removed , and i think he was banned or warned .
Re: Ginev KotOR PROJECT
Posted: Thu Jan 13, 2011 1:41 pm
by [Padawan]Helkaan
Please correct me if I'm wrong, but I don't see any converted stuff here.
OldRep trooper skin - RepSharpshooter
Sith trooper - Qdin
Re: Ginev KotOR PROJECT
Posted: Thu Jan 13, 2011 3:54 pm
by THEWULFMAN
[Padawan]Helkaan wrote:Please correct me if I'm wrong, but I don't see any converted stuff here.
OldRep trooper skin - RepSharpshooter
Sith trooper - Qdin
I concur :plokoon: , they look like the stuff Mav used in his KOTOR mod
Re: Ginev KotOR PROJECT
Posted: Thu Jan 13, 2011 5:04 pm
by Darth_Spiderpig
So, those do look like the ones in the KotOR mod (Convo Pack) to you?
Only two examples.
Most of the he units ae BF, yes, but I can't say for sure on the sit troops.
and then there ar a few that I can swear they are not from KotOR, because I converted them from EaW.
