So is there an easier way to do this? Or am I just stuck?
Getting new assets.
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- Bonecrusher16O
- Private Second Class
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Getting new assets.
Ok so I've run into a problem when I get new assets, the .tgas don't munge correct. They munge as a "._(whatever name tage is). I found a way to fix it, go to Gimp, save .tgas as themselves. This works well, but when I get large packs (Such as Rend's Mos Eisly Spaceport Assets) it takes FOREVER to go through all the tgas.
So is there an easier way to do this? Or am I just stuck?
So is there an easier way to do this? Or am I just stuck?
- DarthD.U.C.K.
- Master of the Force

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Re: Getting new assets.
im afraid i dont understand your problem. when you munge tgas hey are converted to a filetype that you cant open and use, just like odfs etc.
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THEWULFMAN
- Space Ranger
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Re: Getting new assets.
You shouldn't have to be re-saving them at all, I just downloaded the mos eisley assets and the .tgas are fine.
- Bonecrusher16O
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Re: Getting new assets.
yeah... idk if there is somthing wrong with my Visual Munge or what. All i know is they freeze Visual Munge up like a stone if i don't save. 
- DarthD.U.C.K.
- Master of the Force

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- Joined: Wed Sep 27, 2006 11:05 am
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Re: Getting new assets.
so you are saying: tgas from downloaded assets cant be munged and you have to open ans save them with the exact same name again in order to get them to work?
- Bonecrusher16O
- Private Second Class
- Posts: 66
- Joined: Mon Apr 25, 2011 5:57 pm
- Projects :: Snipers Galore and SAM
- xbox live or psn: PS3 :)
Re: Getting new assets.
Yep... I though that all assets worked like that for everyone.. Now i guess its just me?
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
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Re: Getting new assets.
yes, indeed. could please write up exactly which steps you have to do to get it to work and which you do so that it doesnt?
