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Unable to make new animset
Posted: Sat Feb 21, 2009 5:24 pm
by Fiodis
Title says it all. When I try to munge a new anim set, it never shows up. I'm sure I have the munge.bat set correctly. The ZenAsset.txt says nothing but
Nothing happens, no matter what map I try to make them on or however long I wait.
My munge.bat:
"thenewanim" never shows up in my rep/munged folder.
Re: Unable to make new animset
Posted: Sat Feb 21, 2009 6:30 pm
by ryukaji
You have to replace an existing animation like for example a while back I was getting double pistols to work and I munged the double pistol anims as "jango", so rename it an existing animation set name like "jango"
Re: Unable to make new animset
Posted: Sat Feb 21, 2009 6:32 pm
by MileHighGuy
also make sure you have a basepose and rename thenewanim to dualrifles
Re: Unable to make new animset
Posted: Sat Feb 21, 2009 8:57 pm
by ryukaji
why would it be renamed to dualrifles? It needs to be named something that is an existing animationset, and i dont believe dualrifles is one.
Re: Unable to make new animset
Posted: Sat Feb 21, 2009 9:03 pm
by MileHighGuy
-- Processing directory C:\BF2_ModTools\data_SKN\Animations\SoldierAnimationBank\dualrifles
thats the name of his anim folder
Re: Unable to make new animset
Posted: Sun Feb 22, 2009 9:37 am
by MetalcoreRancor
You can name it anything you want. I honestly think the custom path of Data_SKN is the problem. he should just make it an existing 3 letter code from base assets, and copy the munged anims to the Munged folder of SKN. - Edit. nevermind, I was wrong. LOL
Re: Unable to make new animset
Posted: Sun Feb 22, 2009 11:33 am
by DarthD.U.C.K.
you have to call the destination in the munge.bat exactly like your folder with the anims in it and the name in front of all anims, not shure if its necessary to work but it works for me this way
Re: Unable to make new animset
Posted: Sun Feb 22, 2009 11:45 am
by FragMe!
The other thing to remember is make sure you have munge_animation.bat in the Animations/Vehicle (for example) folder or nothing will happen which is what sound like is happening.
Re: Unable to make new animset
Posted: Sun Feb 22, 2009 11:56 am
by Fiodis
Hold on, let me recap.
Basically,
You don't have to replace an existing anim set, but all the anims have to start with the same thing, in this case dualrifle_rifle_reload, dualrifle_rifle_idle, etc.
You must have both munge.bat and munge_animation.bat in the (in this case) SoldierAnimationSet/dualrifle folder. You must have only munge.bat edited to point to your custom side.
You only run munge.bat and leave munge_animation.bat alone.
Is that right?
EDIT - Woah, wait, what's with my rank? "Satan for a Day"? Is this that 666 posts thing?
Re: Unable to make new animset
Posted: Sun Feb 22, 2009 12:07 pm
by ryukaji
Lol 666 posts
I thought you had to replace an existing animationset cause thats what I had to do for double pistols, cause a name like doublepistol didnt work