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Posted: Sun Oct 29, 2006 9:40 am
by Alpha
He has his LOD settings low, because the lowrez of the Kashyyyk huts is still wood most likely. I also find that only one team will venture out of their base. For example, when I was playing as the blue team, I ran over to the red base and they were all camped inside and you only lasted a few seconds unless you were Darth Maul. The heroes seem to be the only ones who can get the flags at times.

Posted: Sun Oct 29, 2006 12:13 pm
by Pereza0
When will it be released to the public?? Looks sweet :mrgreen:

Posted: Sun Oct 29, 2006 12:26 pm
by |
Not bad :wink:

Posted: Sun Oct 29, 2006 1:13 pm
by Thire
Still can't get it working, I'm about ready to give up.

Edit: Off topic: Master Seargent? Neat!

Posted: Sun Oct 29, 2006 1:14 pm
by Karnage
I could make spawn points inside the Coruscant buildings. Maybe bots wouldn't camp so much if they spawned somewhere else.

This is why i'm thinking 1-flag CTF or Conquest would be bettter.

For 1-flag CTF, I would put the flag in the middle of the map. It would make it easier to get the flag for bots too.

For Conquest, there would be CPs and spawn points everywhere and the bots would get around more often and capture bases alot more than capturing a flag.

Tell me what you guys are thinking about this idea.

Get rid of 2-flag CTF, put in 1-flag CTF and Conquest.

Posted: Sun Oct 29, 2006 1:23 pm
by |
not a bad idea but i think you must change skins of clones (exemples : withe and red clones) 8)

Posted: Sun Oct 29, 2006 1:49 pm
by t551
I think that 1-flag would be better, because it is very hard to get the flag (I was playing without heroes.)

One thing that I noticed is that this runs much more slowly than any I have played, which is strange because my computer can handle Endor fine. I would suggest sectoring off the hangars from the rest of the map.

Another thing is that the hangars are invisible from the outside, which you ned to do something about. Maybe you can put them underground and use terrain cutters.

Posted: Sun Oct 29, 2006 2:07 pm
by trainmaster611
Is there a public release Beta for this or is it for specified testers only? :?

Posted: Sun Oct 29, 2006 4:12 pm
by Pereza0
I guess it is specified testers.......

Posted: Sun Oct 29, 2006 7:05 pm
by crazytieguy
Beta testers are listed here.

@Karnage: I have all my settings low because my computer is awful, but I was running the new beta when I took those screens. I played the map 'Dubrillion: Reconnoisance' in the playlist. Was this the wrong one?

Posted: Mon Oct 30, 2006 12:50 am
by Karnage
Nope, you got the right one crazytieguy.

Interesting that it makes your computer lag so much t551t551.

Would there be a way I could make the hanger walls solid on the outside so you would not be able to see through them?

Posted: Mon Oct 30, 2006 12:57 am
by t551
No. YOu either nee dto work with terrain cutters to put them underground, or enclose the outside in more objects.

Posted: Mon Oct 30, 2006 1:15 am
by Protector_Pulch
Okay, the 2nd Version, the "running version" is working properly. I just have some ideas:
The clone commander of the blue team should be completly blue, whilst the sniper of the red team should have a red kama, a red skirt. I don't like the blue color you "inked" on the red clones, but that's meant to be like that. And another suggestion: Get the localized files working. It's rather strange to play "Aerial Assault" instead of Dubrillion, and it's rather weird to shoot Clone Commanders that are named "Magnaguard".
I could do a german translation for you.

Posted: Mon Oct 30, 2006 1:17 am
by Karnage
Yes I fixed all the Localization.

We know about the kama problems on both the Clone Commander and the Sharpshooter.

Posted: Mon Oct 30, 2006 1:47 am
by Protector_Pulch
I just wanted to remind you.

Posted: Mon Oct 30, 2006 9:16 pm
by crazytieguy
Oh, also: I teamkilled a TON of people, because the weather conditions on this map and some objects that cut off your view (Slopes, sometimes they make it so you can only see someone's head) make it extremely hard sometimes to see whether someone has red or blue on their uniform. Also, it's sometimes hard to remember whether you are red or blue...

Posted: Tue Oct 31, 2006 1:44 am
by Protector_Pulch
So this map enforces a "Think first, shoot then" policy. That's good.

Posted: Tue Oct 31, 2006 6:48 am
by crazytieguy
The trouble is, if you take more than about half a second thinking, you're probably dead. So it also enforces a 'Shoot first or die' policy...

Posted: Tue Oct 31, 2006 11:30 am
by Protector_Pulch
Have you ever heard of of the "lock on/target enemy" button ?

Posted: Tue Oct 31, 2006 12:49 pm
by RevanSithLord
May I be added to the beta testers list? (I wanna help out with the progress. And I want to play RvB style. :P )

lol

Well, that's just if you need anymore testers. :P Or is it a closed beta already?