OK, I will certainly take a look. Thanks for the link!
EDIT
anthonybf2 wrote:Just copy the sides assets (folders: ALL, IMP, CIS, REP, COMMON) to the sides folder in your data_mod project. Copy the camera codes to the "default" character odf files in each of the 4 sides. In each character odf, make sure the codes go under [Properties].
When you get ready to munge, check "everything" for sides. The munge will take a few minutes. When it ends, copy the new SIDE *.lvl files from your _lvl_pc output and replace them over the side files in GameData\Data\_LVL_PC\SIDE and now your troops have the new camera values.
Backup your old side files in case you break something, if you don't you'll be re-installing the game.
Okay, I went into C:\BF2_ModTools\data\_BUILD and started Modtools VisualMunge. I then created a new world folder called CAM (located as C:\BF2_ModTools\data_CAM). I clicked all the game modes for this world (and I did not select Space Map), but I think that doesn't matter? I originally called it TES, but I redid it several times and it wound up being CAM. Here are the screens:
http://postimg.org/image/uc93u8zmh/full/
http://postimg.org/image/zc6k27595/full/
I then copied the all, imp, cis, rep, Common asset folders to C:\BF2_ModTools\data_CAM\Sides from C:\BF2_ModTools\assets\sides. I left the TUR folder in there, which is for turrets, but I don't suppose that matters? It looks like this:
http://postimg.org/image/dxcxalnh9/full/
I decided to edit the sniper class for the different factions. I opened up all_inf_default_sniper, cis_inf_default_sniper, imp_inf_default_sniper, and rep_inf_default_sniper (there was nothing about snipers in the Common folder). Here are the changes that I made:
http://postimg.org/image/vpexzw0dn/full/
http://postimg.org/image/rhk5r4yy3/full/
http://postimg.org/image/sz5m2p3or/full/
http://postimg.org/image/56war61nv/full/
I saved these files, then went into C:\BF2_ModTools\data_CAM\_BUILD and started up Modtools VisualMunge. I selected CAM as my world, selected "Common", and selected "EVERYTHING" for the sides option. I then selected "Munge". It munged super-quickly, which seemed dubious at first, and the hunch was correct. At the end it said "/AMD was unexpected at this time".
http://postimg.org/image/cxmfsbu73/full/
http://postimg.org/image/auc0knue7/full/
So, since the tools were made when Windows XP was around, I put the program in compatibility mode and ran as an administrator. It still said "/AMD was unexpected at this time". So I started the Program Compatibility Assistant, and ran the program with the recommended settings (it wanted Service Pack 3). This time, it worked without the message. However, the munging process still only took like one second, and when I looked at my addon folder (location E:\Games\LucasArts\Battlefront 2\GameData\addon), the CAM world was there, with the addme script, but there was absolutely nothing in the _LVL_PC folder. I am running Windows 8.1, and that is probably the problem. I'm sorry to bother you guys, but is there anything else that I could do?
EDIT: This thread helped me (and I also used the compatibility settings), and it worked!
http://www.gametoast.com/viewtopic.php?f=27&t=15662
However, the camera looks totally crazy. There is absolutely no way I can aim lol! Is there a way to get the camera closer down to the unit? Here is a screen of the sniper:
http://postimg.org/image/pcgc5dee5/full/
Would it be possible for someone to explain these values, so I could tinker with them myself and create different versions of the camera angle mod?
EyePointOffset, TrackCenter, TrackOffset, TiltValue, NormalDirection
PitchLimits, YawLimits
FirstPersonFOV
Also, which of these can be added to the default character odf files, and how would I go about adding them? Are there any other properties affecting the camera that I may have missed? Thanks in advance!