Where in the ODF do you change running speed? I gave a saber to Boba Fett, and he runs really slow.... But sifting through the Aayla odf didn't seem to reveal anything about running.
Re: Running speed
Posted: Fri Jan 30, 2009 7:50 pm
by Yodakid
MaxSpeed = 8.0 \\whatever number you you want, That is the speed for the clone sharpshooter
Re: Running speed
Posted: Fri Jan 30, 2009 7:51 pm
by MileHighGuy
MaxSpeed = 8.0 // base forward speed
MaxStrafeSpeed = 6.0 // base right/left speed
Re: Running speed
Posted: Fri Jan 30, 2009 7:51 pm
by Sky_216
Use these values:
Hidden/Spoiler:
MaxSpeed = 7.0 // base forward speed
MaxStrafeSpeed = 5.25 // base right/left speed
MaxTurnSpeed = 5.0 // base turn speed
JumpHeight = 1.78 // base jump height in meters
// Speed multipliers for various actions
JumpForwardSpeedFactor = 1.3 // boost forward part of velocity by this factor when jumping
JumpStrafeSpeedFactor = 1.0 // boost side/backward part of velocity by this factor when jumping
RollSpeedFactor = 1.5 // in forward arc, boost speed by this factor when rolling
// Apparently contant for all or most classes:
Acceleration = 70.0 // accelerate to full run in about 7/70 = 0.1 seconds
SprintAccelerateTime = 0.35 // accelerate from run to sprint in this time
// ControlSpeed = "<stance> <thrustfactor> <strafefactor> <turnfactor>"
// For grounded states (stand, crouch, prone, sprint) and jet state,
// in which the thrust/strafe stick controls the player's velocity,
// these values are multipliers on the max speed and acceleration.
// For flying states (jump, roll, tumble), in which the thrust/strafe stick
// applies an acceleration, these values only multiply the acceleration.
ControlSpeed = "stand 1.00 1.00 1.00"
ControlSpeed = "crouch 0.70 0.60 1.00"
ControlSpeed = "prone 0.30 0.20 0.50"
ControlSpeed = "sprint 1.50 0.50 0.35"
ControlSpeed = "jet 0.30 0.30 1.00"
ControlSpeed = "jump 0.03 0.03 0.35"
ControlSpeed = "roll 0.02 0.02 0.35"
ControlSpeed = "tumble 0.00 0.00 0.10"
Re: Running speed
Posted: Fri Jan 30, 2009 7:57 pm
by Maveritchell
Or you could just give him the classparent "com_jedi_default" instead of com_hero_default - which is, you'll notice, the real difference between non-Jedi and Jedi heroes. (You can also see all the movement values listed above in those .odfs, found in your sides/common and data/common/odfs folders.)