Changing number of bots with ubermode enabled

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
Locutus
1st Lieutenant
1st Lieutenant
Posts: 420
Joined: Fri Jun 04, 2010 10:08 am
Projects :: Stargate Battlefront Pegasus
Location: Germany
Contact:

Changing number of bots with ubermode enabled

Post by Locutus »

Title says it all...
Is it possible to change the number of bots with ubermode enabled while the game is running?
If so, how?

I tried a couple of things. Seems like ScriptCB_SetNumBots() doesn't seem to work unless I'm using it totally wrong. I was also thinking about reducing the number of spawn nodes but that obviously didn't help. Reinforcements are unlimited so I don't have a problem with killing bots but that doesn't really solve it.
What I'm trying, is to reduce the number of bots per team for each special object that gets destroyed on the map.
Any (workaround) ideas?

~Locutus
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Changing number of bots with ubermode enabled

Post by kinetosimpetus »

use local teams to fill out the original ai count and stop allowing them to spawn when you want to reduce?
User avatar
Locutus
1st Lieutenant
1st Lieutenant
Posts: 420
Joined: Fri Jun 04, 2010 10:08 am
Projects :: Stargate Battlefront Pegasus
Location: Germany
Contact:

Re: Changing number of bots with ubermode enabled

Post by Locutus »

Very good idea, I didn't think of that.
I'm just maxed out with the AI Goals. Is there a possibility to tell the local teams to do what allied teams do without increasing the AI Goal number?
Post Reply