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Re: XSI ZETools

Posted: Mon Jan 30, 2012 11:35 am
by Marth8880
ANDEWEGET wrote:Why dont you download 7.5? Its better, newer and still free.
Did you check all the steps in the FAQ I posted?
Or better yet, Softimage 2012 if you're a student! :)

Re: XSI ZETools

Posted: Mon Jan 30, 2012 5:24 pm
by PvtMichaelJCaboose
The problem is I don't really want to give Autodesk all that info and whatnot. :/

EDIT: Oh, wait, I found the mirror on FileFront. But is that... y'know...legit?

Re: XSI ZETools

Posted: Mon Jan 30, 2012 6:43 pm
by Marth8880
PvtMichaelJCaboose wrote:The problem is I don't really want to give Autodesk all that info and whatnot. :/
Why?

Re: XSI ZETools

Posted: Mon Jan 30, 2012 6:52 pm
by PvtMichaelJCaboose
Well, I don't want to be barraged with spam, for one thing...

Re: XSI ZETools

Posted: Mon Jan 30, 2012 7:44 pm
by Marth8880
PvtMichaelJCaboose wrote:Well, I don't want to be barraged with spam, for one thing...
You will not. You can choose to subscribe to email updates on their latest awesome products, but that's optional.

Re: XSI ZETools

Posted: Tue Jan 31, 2012 12:07 pm
by ANDEWEGET
Added a prototype for version 0.9.07.02. This should be way faster, would be nice if someone could try it out. Weights arent supported yet though.
I might change the material system for one of the next versions because I found a nice function inside the C++ API which lets me get polygons per material. This could save me a lot of headaches concerning clusters.
EDIT: Ah, forget that. I just noticed that I forgot to register the commands so it cant work. Ill fix this, get weights working and upload a newer version tomorrow/thursday/this weekend.(It might work if you have a 64bit XSI)


Ive registered like, 15+ times already to download the mod tool and I never got a single email. They wont sue you if you put in wrong information either...

Re: XSI ZETools

Posted: Tue Jan 31, 2012 11:49 pm
by Cerfon Rournes
ANDEWEGET wrote:(It might work if you have a 64bit XSI)
My Autodesk is 32bit, but my computer is 64. Should I download?

Re: XSI ZETools

Posted: Fri Feb 03, 2012 3:32 pm
by ANDEWEGET
ANDEWEGET wrote:No, SI 32 wont load any 64 bit .dlls. I have some problems with weights right now so itll take at least 2 days until I can update.
So, weights are nearly working(havent tested them yet, will do that tomorrow). As far as I can see its quite a lot faster now. This might require you to install the C++ redistributables(yet another download)though...

Re: XSI ZETools

Posted: Sat Feb 04, 2012 10:30 am
by Cerfon Rournes
ANDEWEGET wrote:
So, weights are nearly working(havent tested them yet, will do that tomorrow). As far as I can see its quite a lot faster now.
Awesome! Keep up the great progress ANDE.

Re: XSI ZETools

Posted: Tue Feb 07, 2012 2:17 pm
by ANDEWEGET
Im trying...
I just noticed that the new export process doesnt seem to like (some) tris very much... When I triangulated, it looked even worse.
Hidden/Spoiler:
Image
On the other hand materials and collision problems seem to work flawlessly. :)

I hope that Ill have enough time and inspiration this weekend to get at least this tri problem fixed. It shouldnt be too big a problem but well see...
Developing for C++ is a real hassle... first you have to start either a x32 or x64 XSI(depends on what you want to compile to), then you have to navigate to the Visual Studio directory from a XSI command prompt and launch it from there so its able to set up all the environment variables.
And for every change I make to the code I have to unload the plugin from XSI, then recompile, find the .dll, copy it to the XSI directory and then load from XSI... But the result is (in this case) worth it. For <10k poly models it shouldnt take more than 2 seconds on a decent machine(unless those polies are divided into loads of objects/or you have very many [unused] materials).

MSH Export not working

Posted: Tue Feb 07, 2012 4:33 pm
by acryptozoo
i might be doing this wrong but whenever i try the msh export it says it cant find
MSHLogic.py in softimage_7.5/xsizetools/resources/logic
and the export dosen't work
any ideas on what i'm doing/did wrong?

thanks in advance

Re: XSI ZETools

Posted: Tue Feb 07, 2012 6:05 pm
by ANDEWEGET
It says that it cant find the file MSHLogic.py, so maybe check if it exists(most likely at: C:\\Users\\Autodesk\\Mod_Tool_7.5\\Addons\\XSIZETools\\Resources\\Logic\\). If it doesnt, install/unpack it again(the XSIZETools folder has to go in Mod_Tool_7.5\\Addons\\). If it does exist there might be some problem with file-access rights or something similar. This file is the main part of the plugin inside XSI, except the UI. If it cant find the logic file the UI will still show but nothing will happen if you press export(or any button).

Re: XSI ZETools

Posted: Tue Feb 07, 2012 6:19 pm
by acryptozoo
ANDEWEGET wrote:It says that it cant find the file MSHLogic.py, so maybe check if it exists(most likely at: C:\\Users\\Autodesk\\Mod_Tool_7.5\\Addons\\XSIZETools\\Resources\\Logic\\). If it doesnt, install/unpack it again(the XSIZETools folder has to go in Mod_Tool_7.5\\Addons\\). If it does exist there might be some problem with file-access rights or something similar. This file is the main part of the plugin inside XSI, except the UI. If it cant find the logic file the UI will still show but nothing will happen if you press export(or any button).
yeah it's in the folder ... mabye try running it as administrator

Re: XSI ZETools

Posted: Thu Feb 09, 2012 10:56 am
by ANDEWEGET
Which os are you on?
Check if the XSIZETools folder in the right addon folder(current user).
Look at the path the error gave you and check if the file is at exact the same location.
Maybe make a screenshot of the error message/copy and paste the complete error message so I can take a closer look.

You cant run the plugin as Administrator, you can try to run Mod Tool as Administrator but if the ZE Tools menu appears it shouldnt make a difference.

Re: XSI ZETools

Posted: Thu Feb 09, 2012 4:36 pm
by PvtMichaelJCaboose
So I finally got around to downloading 7.5 thru a download mirror, and then I installed the ZETools. But whaddya know, the ZETools tab doesn't appear. When I I try to reinstall, it says I already installed it. :cpu:

Re: XSI ZETools

Posted: Thu Feb 09, 2012 7:57 pm
by acryptozoo
ANDEWEGET wrote:Which os are you on?
Check if the XSIZETools folder in the right addon folder(current user).
Look at the path the error gave you and check if the file is at exact the same location.
Maybe make a screenshot of the error message/copy and paste the complete error message so I can take a closer look.

You cant run the plugin as Administrator, you can try to run Mod Tool as Administrator but if the ZE Tools menu appears it shouldnt make a difference.
yeah it put it in the Program files folder instead of the user folder that fixed it, thanks for your help

Re: XSI ZETools

Posted: Fri Feb 10, 2012 2:45 pm
by ANDEWEGET
ANDEWEGET wrote:@acryptozoo: Nice. ;)

@PvtMichaelJCaboose:
This sounds like you installed the old .xsiaddon? If thats true, please download one of the newer versions(not the prototype) and install it(FAQ).
To see if it works(just doesnt appear), you could try this(first entry in the FAQ).
Time for an update, main geometry and uvs definitely work. Vertex colors most likely work. Weights will follow soon(hopefully).
Hidden/Spoiler:
Image
Ive updated the first post with a(again hopefully) working version. I tested it on SI 2012 64bit and SI ModTool 32bit and it worked.

BTW, right now this project consists of about 3400 lines of code( - nearly identical code for 32/64bit C++ plugin, - guessed lines of comments). :D Thinking of how much code I rewrote/removed/optimized I suppose Ive written about 6-7k lines of code or more in the last 5 months(only for this project)...

Re: XSI ZETools

Posted: Fri Feb 10, 2012 3:21 pm
by THEWULFMAN
3400, nice stuff. Quite the accomplishment. :thumbs:

Re: XSI ZETools

Posted: Sat Feb 11, 2012 1:56 pm
by Cerfon Rournes
I agree with WULF, excellent work. :thumbs:
Question, I'm having a hard time getting more than one material on my model. Could you post a quick tutorial on adding more than one texture?

Re: XSI ZETools

Posted: Sun Feb 12, 2012 11:25 am
by ANDEWEGET
Thats not possible yet. Thats next on my todo list with adding weight support again.
Is the new version working well?