SpecularMaskTextures("[name of textures]",[total textures], [not sure])
SpecularMaskTile => the tiled amount for the specular textures (used on low quality)
SpecularMaskScrollSpeed => the scroll speed for the specular textures (used on low quality)
The textures should be located here:
data_ABC\Worlds\ABC\effects
Have a look at the shipped specular textures to see how they were done if you want to make your own.
Re: Water with specular
Posted: Mon Dec 28, 2015 11:45 pm
by ForceMaster
Thanks Ace, but these settings not work with "OceanEnable(1)",
I can add water like dagobah, with all features but when i change these value to (1) the water lost specular and others effects. some reason why?
Re: Water with specular
Posted: Tue Dec 29, 2015 3:51 pm
by AceMastermind
I've never needed to use OceanEnable for anything, but it looks like it changes the whole dynamic of how water is handled.
Kamino water uses it and the fx file looks like this for PC with no mention of specular textures: