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New Blade/Staff Problem

Posted: Fri Oct 13, 2006 5:27 pm
by Darth_Z13
I am trying to A) Put Vyse's vibroblade into a new weapon and B) Put a Magnastaff model into a new weapon. Neither have worked.

There are no BFront2 log problems either.

Vibrobalde
[WeaponClass]

ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"

[Properties]

GeometryName = "Vibroblade"
ComboAnimationBank = "human_sabre melee rep_hero_ep3obiwan"

FirePointName = "hp_fire"
Maganastaff
[WeaponClass]

ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"

[Properties]

GeometryName = "sat_weap_magnastaff"
ComboAnimationBank = "human_doublesabre sabre cis_hero_darthmaul"

NumDamageEdges = "3"

FirePointName = "hp_fire2"

AttachedFirePoint = "bone_l_calf 1.0 0.0 0.0 0.35 0.0 0.0"
DamageEdgeLength = "0.5"
DamageEdgeWidth = "0.1"

RE: New Blade/Staff Problem

Posted: Fri Oct 13, 2006 6:28 pm
by Hebes24
Post the unit's odf (the one that has that weapon). Those ones look fine, I think. :?

Off-topic: Where did you get a Magnastaff (or did you make it yourself?)? Can I have it? :D

RE: New Blade/Staff Problem

Posted: Fri Oct 13, 2006 6:40 pm
by The_Emperor
NumDamageEdges = "3"
Whats that?
I got a working odf, doesnt use the com_weap_lightsaber as classparent so it's much longer:
[WeaponClass]

ClassLabel = "melee"

[Properties]
HUDTag = "hud_lightsaber"
RoundsPerClip = "0"
ReloadTime = "0.0"

LockOnRange = "60.0"
LockTime = "0.4"
AutoAimSize = "1.0"

MinRange = "0"
OptimalRange = "2.0"
MaxRange = "4"

HitEffect = "com_sfx_ord_exp"
GeometryName = "sat_weap_magnastafff"
ComboAnimationBank = "human_sabre melee cis_hero_darthmaul"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
FirePointName = "hp_fire"
HitSound = "force_lightning_impact"
DeflectSound = "com_weap_inf_grenade_bounce"
OnSound = ""
TurnOnSound = "com_weap_throw""
TurnOffSound = "com_weap_throw"

MuzzleFlash = "med_muzzle_flash"
Discharge = "med_smoke_effect"


AutoTurnScreenDist = 0.05
AutoPitchScreenDist = 0.2

ShieldScale = "5.0"
HealthScale = "1.0"
PersonScale = "1.0"
AnimalScale = "1.0"
DroidScale = "1.0"
ArmorScale = "1.0"
VehicleScale = "1.0"
BuildingScale = "1.0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
It might be your units odf, yes, those two weapon odfs seem fine :?

The magnastaff is made by Saturn V and can be downloaded on his site Saturn labs