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Crashing problem with Hero Assault (please read!)

Posted: Fri Mar 02, 2007 7:38 pm
by phazon_elite
Here's my log....actually, I'll post the ones that count, since it's EXTREMELY long:

Code: Select all

Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk kamino1_tdm in data\_lvl_pc\KAM\kam1.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk  in KAM\kam1.lvl


Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: bad argument #1 to `SetVictoryMusic' (number expected, got nil)
stack traceback:
	[C]: in function `SetVictoryMusic'
	(none): in function `ScriptInit'


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1412)
Out of space for soldier animation banks (max 18)

Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1412)
Out of space for soldier animation banks (max 18)

Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1412)
Out of space for soldier animation banks (max 18)

Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1412)
Out of space for soldier animation banks (max 18)

Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1412)
Out of space for soldier animation banks (max 18)
I need to know if the first two make my map crash. My Geonosis map has errors like the first two and it works fine, so I'm not sure.

On the other hand, I got a hell of a lot of errors with greivous missing every animation. I got rid of Dooku to get rid of one animation bank, but it's still full! How do I fix the animation errors?

Any help would be greatly appreciated.

EDIT: Ok, now it works, but no cp's. I think I found the problem, so once I find out, I'll see if this gets solved.

EDIT 2: cp's are back, but game crashes when I select a cp. I know what it is, but it's really laggy when I load up Kamino in ZE. It eventually crashes after a couple minutes. Should I use the conquest template for cp's? Man, I'm in big trouble.

- EP-000782

RE: Crashing problem with Hero Assault (please read!)

Posted: Sat Mar 03, 2007 9:21 am
by RC-1290
The setvictory error is probably a typo problem. In my current map it looks like this:

Code: Select all

    SetVictoryMusic(ALL, "all_tat_amb_victory")
    SetDefeatMusic (ALL, "all_tat_amb_defeat")
    SetVictoryMusic(IMP, "imp_tat_amb_victory")
    SetDefeatMusic (IMP, "imp_tat_amb_defeat")
---
Never seen the out of space error...

Posted: Sat Mar 03, 2007 6:14 pm
by phazon_elite
Ok, I fixed all those problems, and it still crashes. There are no severity 3's either, so I don't know what's up anymore.

I'll have to update my question in the Conversion pack thread to ask if anyone I newly added has crash problems.

- EP-000782