Crashing problem with Hero Assault (please read!)
Posted: Fri Mar 02, 2007 7:38 pm
Here's my log....actually, I'll post the ones that count, since it's EXTREMELY long:
I need to know if the first two make my map crash. My Geonosis map has errors like the first two and it works fine, so I'm not sure.
On the other hand, I got a hell of a lot of errors with greivous missing every animation. I got rid of Dooku to get rid of one animation bank, but it's still full! How do I fix the animation errors?
Any help would be greatly appreciated.
EDIT: Ok, now it works, but no cp's. I think I found the problem, so once I find out, I'll see if this gets solved.
EDIT 2: cp's are back, but game crashes when I select a cp. I know what it is, but it's really laggy when I load up Kamino in ZE. It eventually crashes after a couple minutes. Should I use the conquest template for cp's? Man, I'm in big trouble.
- EP-000782
Code: Select all
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk kamino1_tdm in data\_lvl_pc\KAM\kam1.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in KAM\kam1.lvl
Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: bad argument #1 to `SetVictoryMusic' (number expected, got nil)
stack traceback:
[C]: in function `SetVictoryMusic'
(none): in function `ScriptInit'
Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1412)
Out of space for soldier animation banks (max 18)
Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1412)
Out of space for soldier animation banks (max 18)
Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1412)
Out of space for soldier animation banks (max 18)
Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1412)
Out of space for soldier animation banks (max 18)
Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1412)
Out of space for soldier animation banks (max 18)On the other hand, I got a hell of a lot of errors with greivous missing every animation. I got rid of Dooku to get rid of one animation bank, but it's still full! How do I fix the animation errors?
Any help would be greatly appreciated.
EDIT: Ok, now it works, but no cp's. I think I found the problem, so once I find out, I'll see if this gets solved.
EDIT 2: cp's are back, but game crashes when I select a cp. I know what it is, but it's really laggy when I load up Kamino in ZE. It eventually crashes after a couple minutes. Should I use the conquest template for cp's? Man, I'm in big trouble.
- EP-000782