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Posted: Wed Aug 02, 2006 2:59 am
by Penguin
that P90 looks extremly incorrect

Posted: Wed Aug 02, 2006 8:15 am
by Moving_Target
Really? I went off from this pic

http://www.totalbf2.com/page.php?do=efweapons

may have to scroll down. If you can find a better send it to me and i'll make the corrections.

-_- yeah it the house next to the arty on the left hand side.

Posted: Wed Aug 02, 2006 8:22 am
by Penguin
the main thing about it is the scope and laser is to high, and the handle grips and fireing trigger is to far back


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Posted: Wed Aug 02, 2006 9:22 am
by Moving_Target
Thanks Penguin 4 the pics and suggestions on what to correct. How's this?

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Posted: Wed Aug 02, 2006 10:32 am
by Murdocr
i think the holes where you hold the gun are a bit too big and are kind of the wrong shape. do some work on those parts

Posted: Wed Aug 02, 2006 10:51 am
by Moving_Target
Well the P90 is a nice challenge then. I'm glad i started working on it. Ok i'll get right on it....after i finish this model..
Clue #2
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Thanks Murdocr and Penguin!

Posted: Wed Aug 02, 2006 11:50 am
by Rekubot
Uhh... Grievous' wheel bike maybe? :P You ain't to good at clues ;). (See the top of the picture.)

Posted: Wed Aug 02, 2006 11:53 am
by Murdocr
lol beat me to it

Posted: Wed Aug 02, 2006 12:20 pm
by Moving_Target
he he yeah i'm not too good at clues, but i didn't intend it to be that hard...here's the update...still have the wheel nubs things to add. I think this took me about 3 hours to get it where it is now.

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And no the legs will not move in game like how it did in the movie.

The funny thing is that all toy/miniature versions of his wheel bike have the seat and gun turret flipped from the LEGO and movie versions. I used the General Grievous on Wheel Bike from the Star Wars Miniatures series to help model it. So my question to you guys do i make 2 versions? the movie version and the flipped version or just one? I think both but i want to hear from you guys the community. And it's not a problem 4 me to make 2 versions. (maybe 4 Murdocr) :wink:

Posted: Wed Aug 02, 2006 1:10 pm
by Moving_Target
Alrighty the 99.5% complete General Grievous wheel bike!!

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Enjoy!!!

Also i found out why i love XSI. Because it's just like buildling with LEGOs! Except you have to make the blocks yourself. :D

Target

Posted: Wed Aug 02, 2006 1:39 pm
by Moving_Target
I have too much time on my hands today. I'm going to work on the p90 now, but i just finished the smoke grenade model...

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Simple enough...

Posted: Wed Aug 02, 2006 2:34 pm
by Murdocr
i like the wheel bike and the grenade, very cool. for the wheel bike the "cubes" should be a little more spikey kinda like claws. i'm hoping this is the .5% that you have left ;) otherwise awesome.

Posted: Wed Aug 02, 2006 2:45 pm
by t551
Moving_Target, if you are going to put these in-game, then I would suggest cutting down on all polies possible. For example, instead of having the white strip be a separate shape, you could simply texture it on.

Posted: Wed Aug 02, 2006 3:22 pm
by Rekubot
O.O I love the wheel bike! These recent models truly show that practice makes perfect Moving_Target. You've improved so much! ;)

Posted: Wed Aug 02, 2006 7:37 pm
by Dabrowski
t551t551 wrote:Moving_Target, if you are going to put these in-game, then I would suggest cutting down on all polies possible. For example, instead of having the white strip be a separate shape, you could simply texture it on.
true. by removing that white cylinder part you can save... 8...24... about 32 triangles. Then multiply that by how many players are throwing nades, and well ... you get the point. It might be alittle tougher to texture but its worth it.

But i must say, you are doing an outstanding job on these models :D

Posted: Sat Aug 05, 2006 4:52 pm
by Moving_Target
i like the wheel bike and the grenade, very cool. for the wheel bike the "cubes" should be a little more spikey kinda like claws. i'm hoping this is the .5% that you have left Wink otherwise awesome.
Ok i'll get right on that and lol yes tis the .5% left i have 4 you.
Moving_Target, if you are going to put these in-game, then I would suggest cutting down on all polies possible. For example, instead of having the white strip be a separate shape, you could simply texture it on.
Yes i'm going to get these ingame, but after teh .5% i'll have to find another way. Also i add that stripe just 4 show i was going to delete it after the pic.
O.O I love the wheel bike! These recent models truly show that practice makes perfect Moving_Target. You've improved so much! Wink
Thanks Rekubot!
rue. by removing that white cylinder part you can save... 8...24... about 32 triangles. Then multiply that by how many players are throwing nades, and well ... you get the point. It might be alittle tougher to texture but its worth it.

But i must say, you are doing an outstanding job on these models Very Happy
Thanks Dabrowski!

Posted: Sun Aug 06, 2006 10:07 am
by Moving_Target
As some may know that Murdocr and i have a partnership. We make the models and he exports them and we slpit the credit 50/50. Also some of my models are giving him some trouble...

http://www.gametoast.com/index.php?name ... pic&t=6377

If any expert modeler would like to help us (mainly Murdocr) out here's the link.

http://files.filefront.com/Hovercraftxs ... einfo.html

When you are finished with exporting the hovercraft, we ask you if you could also send the .xsi with it so Murdocr has a model to go off of 4 my other models with turrets. Also if you want to use go right ahead. Just put us in teh credits. PM either Murdocr or me with the model.

Thanks in aDvanced!!!

Target

Posted: Sun Aug 06, 2006 12:36 pm
by Moving_Target
Small update:

M203..

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Posted: Sun Aug 06, 2006 2:24 pm
by Moving_Target
Update:
Medic pack
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and Land mine

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Opinions? Comment? are welcomed!

Sneak Peek at next model!

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Posted: Sun Aug 06, 2006 2:41 pm
by Rekubot
Nice models, Moving_Target, but remember to watch the polycount. You could probably texture the medical sign on instead of modelling it. As for your sneak peek, I have no idea what it is, even when I'm looking at the scene title! ;)