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Re: Assault on Geonosis : Movie style (UPDATE -- NEW THINGY)

Posted: Sun Jan 27, 2008 5:02 pm
by Delta 47
Great, I would love to see it, can you can take an in game screenshot of it and post it? I have never seen the one made for BF2, other than just hearing about it.

Thanks,

Re: Assault on Geonosis : Movie style (Ingame Customization!)

Posted: Sun Jan 27, 2008 7:33 pm
by Syth
Image

Re: Assault on Geonosis : Movie style (Ingame Customization!)

Posted: Sun Jan 27, 2008 7:40 pm
by Achronos-117
No wait, that means you can pick which particular weapon you want?

Re: Assault on Geonosis : Movie style (Ingame Customization!)

Posted: Sun Jan 27, 2008 9:46 pm
by Syth
yea, didny ya see the previous page?

Re: Assault on Geonosis : Movie style (Ingame Customization!)

Posted: Sun Jan 27, 2008 10:50 pm
by Achronos-117
I did, cept it seemed to good to be true :P

Re: Assault on Geonosis : Movie style (Ingame Customization!)

Posted: Mon Jan 28, 2008 3:33 am
by Guest
whoa, im so glad that the map is still alive
and how are you able to select weapons, have you added some sort of a new menu where you can change weapons or if you approach an ammo crate? anyways its AWESOME :bowdown: :bowdown: :bowdown:

Re: Assault on Geonosis : Movie style (UPDATE -- NEW THINGY)

Posted: Mon Jan 28, 2008 3:52 am
by XxDepredationxX
Syth wrote:I have automated LAATs flying around to give more atmosphere to the map.
Ah, I like that. Having them fly low will add more to the atmosphere and might create lots of crashes too since there's a friggin SPHA-T on the ground. That thing spells ownage :shock:

How about changing weapons by pressing a single button and having them lay around ammo crates or cover spots like Call of Duty 4.

Re: Assault on Geonosis : Movie style (UPDATE -- NEW THINGY)

Posted: Mon Jan 28, 2008 8:38 am
by Guest
XxDepredationxX wrote:
Syth wrote:I have automated LAATs flying around to give more atmosphere to the map.
Ah, I like that. Having them fly low will add more to the atmosphere and might create lots of crashes too since there's a friggin SPHA-T on the ground. That thing spells ownage :shock:

How about changing weapons by pressing a single button and having them lay around ammo crates or cover spots like Call of Duty 4.
would be nice, but you must make all the weapons respawning each time you take another weapon

Re: Assault on Geonosis : Movie style (UPDATE -- NEW THINGY)

Posted: Mon Jan 28, 2008 8:45 am
by Aman/Pinguin
Syth wrote: Anyways, fred had a AT-ST boarding pad on his sight and im useing it for the AT-XTs. Heres a shot of it in the Acclamator ship.
Image
Wanna have my AT-XT docking station? :)

Image

Re: Assault on Geonosis : Movie style (Ingame Customization!)

Posted: Mon Jan 28, 2008 6:41 pm
by Achronos-117
Whats that tube weapon thing on the clone trooper? A grenade?

Re: Assault on Geonosis : Movie style (Ingame Customization!)

Posted: Mon Jan 28, 2008 7:11 pm
by Delta 47
Are you going to have an animation of LAAT's landing and taking of again?

Re: Assault on Geonosis : Movie style (Ingame Customization!)

Posted: Mon Jan 28, 2008 7:36 pm
by Syth
delta 47 wrote:Are you going to have an animation of LAAT's landing and taking of again?
i dont know... probably not because it would slightly be bothersome to add. But theres LAAT/c's taking off and landing... eventually ill script the animation to rewind after the AT-TE dies so it looks likes its dropping them off.
Aman/Pinguin wrote:Wanna have my AT-XT docking station? :)
Arnt they same?

Re: Assault on Geonosis : Movie style (Ingame Customization!)

Posted: Mon Jan 28, 2008 9:55 pm
by Achronos-117
Its textured differently and I think its smaller.

Re: Assault on Geonosis : Movie style (Ingame Customization!)

Posted: Tue Jan 29, 2008 8:05 am
by Aman/Pinguin
Achronos-117 wrote:Its textured differently and I think its smaller.
Texture yes smaller no

I reskinned it so it looks more like Clone Wars

Re: Assault on Geonosis : Movie style (Ingame Customization!)

Posted: Tue Jan 29, 2008 8:04 pm
by Ace_Azzameen_5
You have to respawn to get your new weapons?

Try this:

Code: Select all

ActivateRegion("region name")
testfunction = OnEnterRegion(
function(region, character)
if IsCharacterHuman(character) then
local LastPos = GetEntityMatrix(GetCharacterUnit(character))
SetClassProperty("unit name", "WeaponName# (1-4)", "weapon name")
ScriptCB_PlayerSuicide(character)
AddReinforcements(GetCharacterTeam(character), 1) --that necessary?
SpawnCharacter(character, LastPos) 
end
end,
"region name"
)
It might be broken, but I can fix it. Testing would require too much set up.

Re: Assault on Geonosis : Movie style (Ingame Customization!)

Posted: Tue Jan 29, 2008 8:37 pm
by Maveritchell
FYI, that will have the issue of potentially messing up awards and it'll probably change your orientation when it teleports you back.

(It also potentially might mess up any sort of campaign variables you have defined, if they're tied in to player deaths.)

Re: Assault on Geonosis : Movie style (Ingame Customization!)

Posted: Tue Jan 29, 2008 8:39 pm
by EGG_GUTS
Lookin' Nice Syth! My favorite part has to be the inside of the Ship, I was going to do that but I haven't.

Anyways Keep up the good work :thumbs:

Re: Assault on Geonosis : Movie style (Ingame Customization!)

Posted: Wed Jan 30, 2008 3:38 am
by Guest
yeah the ship is awesome, there was already a map, i think from Darth_Z, where you could spawn near a landed acclamator, but it was smaller
this time there are also vehicles in the ship and you also mentioned some inside rooms, are you going to make a bridge?
this is going to be the best geo map ever :yes:

Re: Assault on Geonosis : Movie style (Ingame Customization!)

Posted: Wed Jan 30, 2008 4:48 am
by XxDepredationxX
Correct me if I'm wrong but I think we have not seen an Acclamators bridge before, and we only get to see the coms room, hangars and turbolaser room in RC.

IMHO, I think making a bridge would be unnecessary because we are suppose to fight a war and going up to the bridge and see nothing but blury AI and due to the height caused low-rez texture on the ground is pointless and a waste of time for Syth to make.

Re: Assault on Geonosis : Movie style (Ingame Customization!)

Posted: Wed Jan 30, 2008 10:17 am
by CaptainOrdo
maybe make a bridge interior and not have a way to get inside it so if you fly by you can see the inside of the bridge