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Dathomir: Valley

Posted: Mon Aug 11, 2008 7:45 pm
by authraw
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Okay, so I finally got around to posting a WIP topic about my current map. It's been in the works for a little over a year now, and I think it's finally time to reveal my baby to you guys. :D

Map Features (in no particular order):
* Custom Skins for many units
* A slight revamp of the CIS side
* Several new units
* Conquest, Hero Assault, and Campaign modes (Possibly Hunt, too)
* Randomly selected sides for the GCW era (picks between Rebels, Empire, and Zann Consortium)
* Heroes for Hero Assault are randomly picked, drawing from shipped and Conversion Pack assets

Preview Videos:
Teaser Trailer
Full Trailer

Screenshots:
Map Screenies:
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Campaign Mode:
Hidden/Spoiler:
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And for those of you who like units:
Hidden/Spoiler:
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Locals:
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Possible Hero/Villain lineups:
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I've still got work to do on this map (mostly sound-related) before I'm ready to beta it, but it's starting to get close. This is really a community project more than anyone realizes--there are so many models and things in this map that were created by others, and I'm just bringing them together and adding my own twist. I don't have a credits list compiled yet (I will when the map is released) but I want to thank everyone who contributed by releasing their hard work to the modding community. :)

So... What do you think?

Re: Dathomir: Valley

Posted: Mon Aug 11, 2008 7:49 pm
by adventfear
That...




Looks...



Hidden/Spoiler:
A W E S O M E !!!!

I love the skins! I love everything!
And about the rancor... maybe you can reskin the wampa and scale it to the size of a rancor?

Re: Dathomir: Valley

Posted: Mon Aug 11, 2008 7:56 pm
by Maveritchell
Looks nice, but yikes - that minimap. I know some people are very talented at setting up SWBF2-esque minimaps - and I'm not one of them. So it might be a good idea to do what I do for my minimaps for yours - take an orthographic screenshot, scale it correctly (easy if you're viewing your mapbounds region), and touch up that screenshot a bit.

Re: Dathomir: Valley

Posted: Mon Aug 11, 2008 8:16 pm
by authraw
adventfear wrote:And about the rancor... maybe you can reskin the wampa and scale it to the size of a rancor?
I did try that early on, but the wampa model just looks too different to make a convincing rancor. :)
Maveritchell wrote:Looks nice, but yikes - that minimap. I know some people are very talented at setting up SWBF2-esque minimaps - and I'm not one of them. So it might be a good idea to do what I do for my minimaps for yours - take an orthographic screenshot, scale it correctly (easy if you're viewing your mapbounds region), and touch up that screenshot a bit.
Well, the main issue with that is that most of those brown wavy lines are underground tunnels. As you can see, they make up a relatively large portion of my map, so I can't really leave them out, but they wouldn't show up if I just took a screenshot of the map itself.

Hmm... perhaps I could take a screenshot and then add the tunnels in over top? I could try that.

Re: Dathomir: Valley

Posted: Mon Aug 11, 2008 8:28 pm
by Maveritchell
authraw wrote:Hmm... perhaps I could take a screenshot and then add the tunnels in over top? I could try that.
You can make terrain invisible in ZE, too.

Re: Dathomir: Valley

Posted: Mon Aug 11, 2008 8:33 pm
by authraw
Maveritchell wrote:
authraw wrote:Hmm... perhaps I could take a screenshot and then add the tunnels in over top? I could try that.
You can make terrain invisible in ZE, too.
Well, yes, but then you get a big grid across the map. I'll play with the minimap a little--it's still a work in progress. :)

Re: Dathomir: Valley

Posted: Mon Aug 11, 2008 8:57 pm
by Silas
wow man. this looks really good. Kudos (and cookies :) ) to you for including a campaign mode. Can't wait to play this

Re: Dathomir: Valley

Posted: Mon Aug 11, 2008 10:28 pm
by obiboba3po
all i can say is
:eek:
this is so incredible. ive always wanted a dathomir map, and one with a campaign is just!!!! :bowdown: really awesome job on this. i will definetley follow, and d/l and help where needed. but sorry, i cant do the rancor thing. anyways, this is a really great wip, keep up the superb work! :thumbs: :bowdown:

Re: Dathomir: Valley

Posted: Mon Aug 11, 2008 10:43 pm
by Lord Bardar
this looks awesome!

i hope i'm not the only one who noticed this:

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Re: Dathomir: Valley

Posted: Mon Aug 11, 2008 10:46 pm
by obiboba3po
Lord Bardar wrote:this looks awesome!

i hope i'm not the only one who noticed this:

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:O all hail the zann consortium!!!!!!!!! (love that game btw :runaway: )

Re: Dathomir: Valley

Posted: Mon Aug 11, 2008 11:05 pm
by Delta 47
Looks fun! :thumbs:

Re: Dathomir: Valley

Posted: Mon Aug 11, 2008 11:08 pm
by Fingerfood
Looks excellent. Keep up the great work! :thumbs:

Re: Dathomir: Valley

Posted: Tue Aug 12, 2008 2:49 am
by Guest
whooohoo!!! love this map, and it seems its almost ready

some suggestions:
-give the pII dark trooper a rotary blaster with green blaster bolts (arc caster s**ks, and have you ever seen a DT in any other game with an arc caster?)
-give the pIII DT a powerful wrist blaster (RED) and wrist rocket launcher

Re: Dathomir: Valley

Posted: Tue Aug 12, 2008 6:00 am
by wazmol
Amazing work.

Re: Dathomir: Valley

Posted: Tue Aug 12, 2008 9:46 am
by Wolfblader
idk if u can do this but it would be more realistic to have the ewok slave be a animal trainer and the ewok be a recon droid with a sefdestruct.

Re: Dathomir: Valley

Posted: Tue Aug 12, 2008 10:58 am
by obiboba3po
Wolfblader wrote:idk if u can do this but it would be more realistic to have the ewok slave be a animal trainer and the ewok be a recon droid with a sefdestruct.
yep its possible, really not that hard actually

Re: Dathomir: Valley

Posted: Tue Aug 12, 2008 11:03 am
by authraw
Thank you so much for all of the support, guys. I'm happy to see everyone excited! :D
Wolfblader wrote:idk if u can do this but it would be more realistic to have the ewok slave be a animal trainer and the ewok be a recon droid with a sefdestruct.
I would love to do that, but I don't have an animal trainer model. If I did, though, I would totally do it that way. :)
negah wrote:some suggestions:
-give the pII dark trooper a rotary blaster with green blaster bolts (arc caster s**ks, and have you ever seen a DT in any other game with an arc caster?)
-give the pIII DT a powerful wrist blaster (RED) and wrist rocket launcher
I'm still trying to work out the specifics with the Imperial units--there may be a few changes to the sides there yet. I may end up cutting out the PIII altogether (because it's too powerful) and put in a souped-up PII that is more like the ones we see in Forces of Corruption. That means that I need to come up with another unit for the Empire, though. I'm still playing with it, and I'll figure it out eventually. :)

Re: Dathomir: Valley

Posted: Tue Aug 12, 2008 11:29 am
by Wolfblader
Well if u need another empire unit u can try the PI. Just make in droid like and be really fast and carry some kind of small vibro blade or pike or somthing.

Re: Dathomir: Valley

Posted: Tue Aug 12, 2008 12:03 pm
by Guest
a reskinned magnaguard with vibrosword and block makes a pI dt

Re: Dathomir: Valley

Posted: Tue Aug 12, 2008 12:36 pm
by obiboba3po
negah wrote:a reskinned magnaguard with vibrosword and block makes a pI dt
yea it actually does lol. thats pretty cool 8)