Re: Adding props as playable units
Posted: Sat Nov 29, 2008 6:02 pm
Actually Mav, I was digging around in the force push ODF for my Klags' Toss attack and I found out that it has these:Maveritchell wrote:Yep, this is really the only way to do it. Make a bunch of "props" as units, put them on a local team, and force spawn them to whatever locations.
EffectPerson =
EffectAnimal =
EffectBuilding =
(etc.)
So wouldn't this mean that any object can be made pushable by setting all of those lines to "1"? This wouldn't produce a very realistic "Pushable Object" though because then it would depend on whether or not the object could attack.