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Re: Urban map series (WIP)

Posted: Tue Jul 14, 2009 4:49 am
by TK432
FragMe! wrote:Once you rebuild your map, sorry to hear about that, for the bantha_rider I have found the error.
Go into the req folder in the Ban side. Open the tat_walk_bantha_rider.req file and add _rider to the tat_walk_bantha. I guess I missed it when I was compiling the side for export. :oops:
Ok will try that out, thank you

EDIT: kashyyyk is reconstructed and working again
FragMe! wrote:Have a look at the .fx file for the torch, it will list the tga files it uses. I am pretty sure one of them would be underlightsmoke (or something like that) then just copy those tot he effects folder.
I added the file again, but that still doesn't fix the fire :(

Re: Urban map series (WIP)

Posted: Tue Jul 14, 2009 9:50 am
by FragMe!
Which torch odf are you using. I know the endor one is missing the AttachEffect line
So open the odf and have a look if it is not there add this.

AttachEffect = "torchflame"
AttachToHardPoint = "dummyroot"

I cannot say at this moment if there is an hp as I don't have my full resources infront of me at the moment. I do know that I put similar torches into my Battle for Republic City map and there were flames.

Re: Urban map series (WIP)

Posted: Tue Jul 14, 2009 11:17 am
by TK432
FragMe! wrote:Which torch odf are you using. I know the endor one is missing the AttachEffect line
So open the odf and have a look if it is not there add this.

AttachEffect = "torchflame"
AttachToHardPoint = "dummyroot"

I cannot say at this moment if there is an hp as I don't have my full resources infront of me at the moment. I do know that I put similar torches into my Battle for Republic City map and there were flames.
I'm using the Kashyyyk torch which has
Hidden/Spoiler:
[code][GameObjectClass]

ClassLabel = "prop"
GeometryName = "kas1_prop_torch.msh"


[Properties]

GeometryName = "kas1_prop_torch"

VehicleCollisionOnly = "p_vehicle1"

//SoundProperty = "com_amb_fire"
AttachEffect = "torchflame"


AttachToHardPoint = "hp_light1"[/code]

Re: Urban map series (WIP)

Posted: Tue Jul 14, 2009 11:32 am
by YaNkFaN
you need to find the file torchflame.fx most likely in the "effects" folder of the BF1 kashyyyk assets. Open it up in notepad or some other text editor and search (ctrl+f) for texture and make sure you have all the named files (.tgas) in the effects folder data_abc/worlds/abc/effects (abc is mod 3letter id) If you do not have one make one and put the torchflame.fx in that folder as well

Re: Urban map series (WIP)

Posted: Tue Jul 14, 2009 11:47 am
by TK432
YaNkFaN wrote:you need to find the file torchflame.fx most likely in the "effects" folder of the BF1 kashyyyk assets. Open it up in notepad or some other text editor and search (ctrl+f) for texture and make sure you have all the named files (.tgas) in the effects folder data_abc/worlds/abc/effects (abc is mod 3letter id) If you do not have one make one and put the torchflame.fx in that folder as well
Some of the files listed in that file don't even exist in my modtools. I used the ones i could find but it still doesn't work.


Update

The desert city and Rhen Var is ready for being BETA tested. I would welcome help and reviews to improve the maps. Please tell me (here in a post or PM) if you want to test.

please note: BFX will be required
Hidden/Spoiler:
ImageImage

Re: Urban map series (WIP)

Posted: Tue Jul 14, 2009 11:54 am
by YaNkFaN
you can make them :D if you want I have some already made I can send them to you if you would like. I'm not at my modding comp now so it'll be tonight but yea I don't mind sending you them

Re: Urban map series (WIP)

Posted: Tue Jul 14, 2009 11:56 am
by TK432
YaNkFaN wrote:you can make them :D if you want I have some already made I can send them to you if you would like. I'm not at my modding comp now so it'll be tonight but yea I don't mind sending you them
That would be great, thanks a lot :D

Re: Urban map series (WIP; in Beta)

Posted: Tue Jul 14, 2009 1:50 pm
by Nova Hawk
Dude, I would like to beta!!

Re: Urban map series (WIP; in Beta)

Posted: Tue Jul 14, 2009 3:05 pm
by TK432
How about if i make a coruscant-like map for the map pack?

Re: Urban map series (WIP; in Beta)

Posted: Tue Jul 14, 2009 3:07 pm
by Dom380
looks awesome for first maps would have liked to have shipped sides but I think I can find my BFX folder somewhere :P

Re: Urban map series (WIP; in Beta)

Posted: Tue Jul 14, 2009 3:09 pm
by TK432
Dom380 wrote:looks awesome for first maps would have liked to have shipped sides but I think I can find my BFX folder somewhere :P
I will make a version with stock sides once everything else is fixed and done

Re: Urban map series (WIP; in Beta)

Posted: Tue Jul 14, 2009 3:11 pm
by IronJaw
If you still need Beta Testers, I'd be happy to volunteer.

Re: Urban map series (WIP; in Beta)

Posted: Tue Jul 14, 2009 3:21 pm
by Dom380
same, and you dont need to add stock sides if one person asks lol its your map do what you like

Re: Urban map series (WIP; in Beta)

Posted: Tue Jul 14, 2009 3:26 pm
by TK432
Dom380 wrote:and you dont need to add stock sides if one person asks lol its your map do what you like
No i have mentioned this before. Since i want that everyone can play the maps i thought it was good to make a version with stock sides
Dom380 wrote:same
have you found your BFX sides, cuz the beta is only with these sides

Re: Urban map series (WIP; in Beta)

Posted: Tue Jul 14, 2009 3:30 pm
by Dom380
ok cool and yes I found my BFX files (who know they would be in my addon folder? :))

Re: Urban map series (WIP; in Beta)

Posted: Tue Jul 14, 2009 3:32 pm
by B.I.G_Cookie
TK432 wrote:How about if i make a coruscant-like map for the map pack?
That would be cool. :D
Maybe someting like a Coruscant Downtown.
Or another Coruscant : Streets map.

Re: Urban map series (WIP)

Posted: Tue Jul 14, 2009 4:14 pm
by IronJaw
Where can I find BFX?

Re: Urban map series (WIP)

Posted: Tue Jul 14, 2009 4:17 pm
by TK432
IronJaw wrote:Where can I find BFX?

http://starwarsbattlefront.filefront.co ... reme;96607

Takes some time to dl too

Re: Urban map series (WIP)

Posted: Tue Jul 14, 2009 4:32 pm
by Nova Hawk
I don't have BFX installed and I was still able to play the maps.

Btw, nice maps, dude. The only major thing that's missing is a lot of the units don't have localization and Rhen Var doesn't have a loadscreen. Other than that, it's pretty nice. Haven't played Anchorhead yet, but I will right now!

Re: Urban map series (WIP)

Posted: Tue Jul 14, 2009 4:35 pm
by TK432
Nova Hawk wrote:I don't have BFX installed and I was still able to play the maps.
lol thats nice. i haven't tryed to play without BFX. And i didn't even munge all sides.
Nova Hawk wrote: Btw, nice maps, dude. The only major thing that's missing is a lot of the units don't have localization and Rhen Var doesn't have a loadscreen. Other than that, it's pretty nice. Haven't played Anchorhead yet, but I will right now!
Yeah localization and final loadscreens will be added later when everything else is fine