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Odd Problem...
Posted: Sun Jan 02, 2005 7:23 pm
by PR-0927
Yeah, go here:
http://forums.lucasarts.com/thread.jspa ... 3&tstart=0
My last post...about Buffer Overrun. PLEASE HELP!! I BEG YOU!!
- Majin Revan
Posted: Sun Jan 02, 2005 9:18 pm
by PR-0927
Well, the map works now...with weird errors in SPTest.exe. Here they are:
Code: Select all
Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0x33cf4c84 does not exist in movie 0xb86e8e36
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP3"
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP3"
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP4"
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP3" control region
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP2"
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP1"
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP3"
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP1"
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP2"
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP3" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP4"
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP4"
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP3"
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP3"
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP4"
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP2"
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP2"
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP2"
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP1"
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP1"
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP1"
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP1"
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "imp_hover_combatspeeder"
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP3" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "imp_hover_combatspeeder"
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP4" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP3" control region
Message Severity: 3
.\source\PowerupStation.cpp(51)
Powerup station missing effect region "CP2"
I think this is what you were asking for...
I fixed the "imp_hover_combatspeeder" error. Careless mistake by me.
Also, read the thread from the link posted above, you'll see new questions and errors, please help!!
Psych0fred, you rock!! You are a cool Dev trying to help us newbie modders.
Thanx.
- Majin Revan
Posted: Sun Jan 02, 2005 10:12 pm
by PR-0927
More problems, keep reading that thread from the link posted in the first post of this thread!!
HELP!!
- Majin Revan
Posted: Sun Jan 02, 2005 10:39 pm
by Lord_Bandu
how do you use the build log in sptest?
Posted: Sun Jan 02, 2005 10:45 pm
by PR-0927
It appears in the folder as BFront.txt. Open it.
- Majin Revan
Posted: Sun Jan 02, 2005 11:07 pm
by Lord_Bandu
what folder?
Posted: Mon Jan 03, 2005 1:16 am
by Lord_Bandu
hi sorry to barge in on your thread but could you take a look at my bflog please.?
dont know wether itl fit lol
Opened logfile BFront.log 2005-01-03 0448
Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0x11a9ff01 does not exist in movie 0xb86e8e36
Message Severity: 2
.\source\Weapon.cpp(1774)
Weapon "tat_weap_inf_jawa_fusioncutter" missing fire point "hp_fire"
Message Severity: 2
.\source\GameModel.cpp(254)
Duplicate model name exists in another level file: f6a1e829
Message Severity: 2
.\source\GameModel.cpp(254)
Duplicate model name exists in another level file: 2481db4b
Message Severity: 2
.\source\GameModel.cpp(254)
Duplicate model name exists in another level file: 38a27606
Message Severity: 2
.\source\CollisionMesh.cpp(500)
Duplicate collision mesh name exists in another level file: 38a27606
Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 5dc01702
Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 5ec01895
Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 5bc013dc
Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 5cc0156f
Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 59c010b6
Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 5ac01249
Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 57c00d90
Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 58c00f23
Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 65c0239a
Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 66c0252d
Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: cd66cbbf
Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: cc66ca2c
Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (48f8e31c)!
Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (198387b0)!
Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (144566c2)!
Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (a9eddedf)!
Message Severity: 2
.\source\EntityGeometry.cpp(805)
Entity "tat_bldg_barge_turret" unknown vehicle collision "p_base"
Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_armor1"
Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_armor2"
Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_wall1"
Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_wall2"
Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_wall3"
Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_wall4"
Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_wall5"
Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_wall6"
Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_wall7"
Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_wall8"
Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_wall9"
Message Severity: 2
.\source\EntityGeometry.cpp(813)
Entity "tat_bldg_barge_turret" unknown soldier collision "p_cylindergun"
Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_armor1"
Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_armor2"
Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_wall1"
Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_wall2"
Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_wall3"
Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_wall4"
Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_wall5"
Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_wall6"
Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_wall7"
Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_wall8"
Message Severity: 2
.\source\EntityGeometry.cpp(821)
Entity "tat_bldg_barge_turret" unknown ordnance collision "p_wall9"
Message Severity: 2
.\source\GameModel.cpp(254)
Duplicate model name exists in another level file: 737cba63
Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 205950a9
Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 1f594f16
Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 1e594d83
Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 1d594bf0
Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 245956f5
Message Severity: 2
.\source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: 23595562
Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (02bb1fe0)!
Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (466e54b0)!
Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (72968e25)!
Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (04cb473d)!
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 3
.\source\LoadUtil.cpp(831)
Could not find odf "com_prop_com_tower"!
Message Severity: 3
.\source\LoadUtil.cpp(879)
Attempting to build an object, com_prop_com_tower1, that does not have an .odf file associated with it
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 3
.\source\LoadUtil.cpp(831)
Could not find odf "com_prop_com_tower"!
Message Severity: 3
.\source\LoadUtil.cpp(879)
Attempting to build an object, com_prop_com_tower, that does not have an .odf file associated with it
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 23
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 24
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "MountedTurret" is full; raise count to at least 25
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 513
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 514
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 515
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 516
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 517
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 518
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 519
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 520
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 521
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 522
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 523
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 524
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 525
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 526
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 527
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 528
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 529
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 530
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 531
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 532
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 533
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 534
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 535
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 536
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 537
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 538
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 539
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 540
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 541
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 542
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 543
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 544
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 545
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 546
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 547
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 548
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 549
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 550
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 551
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 552
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 553
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 554
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 555
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 556
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 557
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 558
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 559
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 560
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 561
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 562
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 563
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 564
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 565
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 566
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 567
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 568
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 569
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 570
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 571
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 572
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 573
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 574
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 575
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 576
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 577
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 578
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 579
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 580
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 581
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 582
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 583
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 584
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 585
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 586
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 587
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 588
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 589
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 590
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 591
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 592
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 593
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 594
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 595
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 596
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 597
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 598
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 599
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 600
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 601
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 602
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 603
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 604
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 605
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 606
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 607
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 608
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 609
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 610
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 611
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 612
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 613
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 614
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 615
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 616
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 617
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 618
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 619
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 620
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 621
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 622
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 623
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 624
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 625
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 626
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 627
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 628
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 629
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 630
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 631
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 632
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 633
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 634
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 635
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 636
Message Severity: 2
.\source\MemoryPool.cpp(121)
Memory pool "Obstacle" is full; raise count to at least 637
Message Severity: 3
.\source\LuaScript.cpp(1951)
error: table index is nil
stack traceback:
1: function <191:(none)>
there PHEW!
Posted: Mon Jan 03, 2005 3:39 am
by Lord_Bandu
ya the 'obsticle ' ones are ...but i dont get the others lol
Posted: Mon Jan 03, 2005 7:48 pm
by PR-0927
I don't even know what the powerups are!! Did I accidently add them in my maps? Or are those the droids? I gave the droids CP regions, in the "CP Region" box in ZeroEditor.
Also, read what I wrote at that thread at LucasArts Forums:
No more Gungan problems. The sound problem cannot ever be solved with these tools.
I just want an answer to all of the errors listed in my BFront log. I made every vehicle within a CP control region! I mean, in the area that says "Control Region" for a vehicle, I put CP1, CP2, CP3, etc. But, I get odd errors listed!
There was also this "PowerupStation Missing" error? WTF is that?
Also, I cannot get Kaadus to spawn! Why? I typed in the name gun_walk_kaadu. I also put it for Local Defend and Local Attack, as I do not know which one they are, and they are allied with attackers in one era (Rebels) and allied with the defenders in the other era (Republic).
Thank you guys for at least trying to help (or actually helping).
- Majin Revan
- Majin Revan
Posted: Mon Jan 03, 2005 8:52 pm
by PR-0927
Yay!! It is sticky!! NOW HELP!! PLEASE!!
- Majin Revan
Posted: Mon Jan 03, 2005 10:35 pm
by PR-0927
HELP!! HELP!! HELP!! HELP!! HELP!! HELP!! HELP!! HELP!!
I mean it. Keep checking that one thread!! Please!!
- Majin Revan