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Modtools Bonusstuff

Posted: Wed May 02, 2007 12:17 pm
by DarthD.U.C.K.
Post here bonusstuff from BF1 and BF2 modtools you found.

1. in the all side is the kwing: odf: all_fly_kwing, you have to make a new .req and you have to put it into the all.req file to use it.

RE: Modtools Bonusstuff

Posted: Wed May 02, 2007 3:31 pm
by Caleb1117
Thats all you need to make the K-wing work? Wow, Alot less then I expected.

RE: Modtools Bonusstuff

Posted: Wed May 02, 2007 4:32 pm
by Alpha
There's a section for this in the "Everything you need" thread I think.

RE: Modtools Bonusstuff

Posted: Wed May 02, 2007 6:44 pm
by trainmaster611
I guess since this topic is already here, I would like to ask this question - where is the BF1 fountain assets? :| I can't seem to find them anywhere :?

RE: Modtools Bonusstuff

Posted: Thu May 03, 2007 5:08 pm
by Teancum
From the FAQ

UNUSED VEHICLES:
Republic Swampspeeder - rep_hover_swampspeeder
Rebel Alliance K-Wing - All there, yet ODF is incomplete
Wookie Catamaran - MSH and textures only, no ODF (might start work on this)

Posted: Sat May 05, 2007 8:56 pm
by EGG_GUTS
In the bonus content in BF2 on the main screen it says there's a few new weapons in the modtools

Posted: Sun May 06, 2007 1:25 am
by General_Grievous_4
Where did that bonus content thing come from. It just appeared on my menu one day.

Posted: Sun May 06, 2007 2:56 am
by Syth
Its part of the conversion pack

Posted: Sun May 06, 2007 7:12 am
by Caleb1117
So the swamp speeeder is complete? It needs nothing?

Posted: Mon May 07, 2007 7:58 am
by brokenshard_of_glass
Yeah the bonus content startled me. I thought mabe I had finished the game again without knowing it or something.

Posted: Mon May 07, 2007 2:50 pm
by EGG_GUTS
Caleb1117 wrote:So the swamp speeeder is complete? It needs nothing?
seems so but it says you need to make a side but it's under rep in every thing even the localize tool.

Posted: Tue May 08, 2007 6:19 pm
by [SBF]ATATFIGHTR
I found a imperial probe droid and han solo and luke skywalker in stormtrooper armor.
This is probably been known for a long time.

Re: RE: Modtools Bonusstuff

Posted: Fri May 11, 2007 11:25 am
by DarthD.U.C.K.
-:oops: -deleted because stupidity- :oops:-

RE: Re: RE: Modtools Bonusstuff

Posted: Fri May 11, 2007 11:44 am
by The_Emperor
he means this topic ;)

RE: Re: RE: Modtools Bonusstuff

Posted: Fri May 11, 2007 6:19 pm
by Xavious
I found an interesting object the other day in the Coruscant world assets. Its called cor_Jedi_Temple.odf, in case you want to try it out. Its basicly the entire Jedi Temple map with some differences and a texture that is repeating white squares on an ugly green background.

Posted: Fri May 11, 2007 6:40 pm
by Syth
Alot of un-used assets are in the BF2_ModTools\data\Common\ folder

Posted: Fri May 11, 2007 6:55 pm
by Caleb1117
Like hero scale health droids. :)

Posted: Fri May 11, 2007 9:47 pm
by Penguin
or Vehicle repair droids ((to use it you need to copy it into your world folders, its not munged with the common.lvl

Posted: Fri May 11, 2007 10:44 pm
by FragMe!
There is also this that I found in the ALL side folder. It is called rep_hover_combatspeeder.

Image

This is as viewed in ultimate 3d unwrap. It doesn't export too well, or I haven't had any getting the entire model into XSI.
There is actually two models in the file, the one shown and one with LOD2 appended to all the parts and it is 75% bigger. There also isn't an ODF specifically for it either also there is another rep_hover_combatspeeder in the the REP sides folder which is different.

Posted: Fri May 11, 2007 10:58 pm
by SolidFett
It reminds me of the Naboo Speeders in BF1 and Episode 1.