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When I edit tgas...............
Posted: Tue Jan 24, 2006 9:09 pm
by sawyerdk9
They never end up working, meaning the skins does not appear and the object is colored white. I used paint.net for the trial and it worked like a charm. Now im using gimp, which seams to be pretty popular. I will edit a tga and save it but when Im munging a line will come up saying "tga type 10 not currently supported or tga type 0 not currently supported"
has anyone succesfully used GIMP for editing tgas? and if so do you know what I can do to fix this?
thanks
RE: When I edit tgas...............
Posted: Tue Jan 24, 2006 9:31 pm
by Exclamation
It seems like you are saving it "compressed". When you first start editing a skin, click "Save As" and save it as what you want. The next window that pops up will have two check-boxes (one saying something about RLE Compression or something like that). Uncheck both and you should be fine. You can even quick save, without worrying about those check boxes, as long as GIMP is open.
Your new skin should be the same file size as the original.
Posted: Wed Jan 25, 2006 10:34 am
by sawyerdk9
Exclamation, thats exactly it. I also saved the file once with a different editor that saved the tgas as type 0 and 10 so I just took the original skins and edited them
Posted: Wed Jan 25, 2006 4:54 pm
by Leviathan
Have you tried to edit your textures by converting them into the Windows Bitmap file-format using XnView, and opening the *.BMP file into The Gimp ? Once all needed modifications applied, you'll just have to convert your Bitmap Graphic file back to the Targa format, still through XnView...
Posted: Wed Jan 25, 2006 5:01 pm
by jb
I am doing all texture mods with
The Gimp. As Gimp supports the TGA format, you can open and edit it rather easily.
Just one thing (as you have already mentioned): When you want to save the edited file, disable the button
called "RLE-Compression", otherwise your texture will keep white in BF...
jb
Posted: Fri Jan 27, 2006 10:44 am
by sawyerdk9
yeah i had to go to save as. but first of all i had tried editing the image that was edited with a different editor, which seemed to have caused the problem
Posted: Fri Jan 27, 2006 2:26 pm
by Leviathan
Yes, such a problem may occur with the Targa pictures generated through the 602 Photo module, present into the Softwares 602 Pro PC Suite, amongst other image editors... Be careful, so... (Fortunately, softwares like XnView can convert many Graphic Formats into the *.TGA's, in case of textures problems encountered in SWBF...)