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Re: SWBF Series Model Showcase Thread v4.0

Posted: Sat Mar 13, 2010 6:29 pm
by Fiodis
No trigger?

Re: SWBF Series Model Showcase Thread v4.0

Posted: Sat Mar 13, 2010 6:41 pm
by RogueKnight
Fiodis wrote:No trigger?
I almost never model triggers onto Battlefront models they aren't seen in first or third person, so they don't serve much purpose.

Re: SWBF Series Model Showcase Thread v4.0

Posted: Sat Mar 13, 2010 9:42 pm
by CodaRez
RogueKnight wrote:
Fiodis wrote:No trigger?
I almost never model triggers onto Battlefront models they aren't seen in first or third person, so they don't serve much purpose.
QFT

Re: SWBF Series Model Showcase Thread v4.0

Posted: Mon Mar 15, 2010 12:21 am
by lucasfart
Ryloth building which i spent the last 1-2 hours on.its not that good, being one of my first models, but i think it'll do. i don't have much experience with texturing though, so i was wondering if somebody wanted to help me by texturing it?

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Solid model:
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Wireframe:
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Re: SWBF Series Model Showcase Thread v4.0

Posted: Mon Mar 15, 2010 9:51 am
by Delta-1035
Nice model. :thumbs:

Re: SWBF Series Model Showcase Thread v4.0

Posted: Mon Mar 15, 2010 6:20 pm
by lucasfart
Delta-1035 wrote:Nice model. :thumbs:
thanks :D

2 other buildings I made yesterday:
Building 1
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Solid:
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Wire:
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Building 2
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May remove the top section of the last one and add it on as a seperate prop to add some variety...
I still could do with some texturing help if anyone feels like it. For people that are good at texturing it should be pretty easy. Its just a brown dirt texture, which is slightly blurred and mixed.

I might also take the doors and windows off as seperate objects, so that i can go inside some buildings and keep others shut and locked. it'll add a bit of variety.

EDIT:
Building 3
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just did this one then :D

Just looked over my post and realised that the last door is far too big. will probably change that...

EDIT2: Hehe, another one:

Building 4
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I've made this one have a room in it, and will make a door seperately so that i can close some buildings off while leaving others open.

Re: SWBF Series Model Showcase Thread v4.0

Posted: Tue Mar 16, 2010 4:35 am
by Sky_216
Fairly simple Cave Temple entrance. Textures mix of originals and altered BF2 ones. Crystal bits glow enabled ingame.
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Re: SWBF Series Model Showcase Thread v4.0

Posted: Tue Mar 16, 2010 4:45 am
by lucasfart
Looks pretty good Sky :thumbs: good work

Re: SWBF Series Model Showcase Thread v4.0

Posted: Tue Mar 16, 2010 12:08 pm
by IndianaJoe
I've been busy...

DE-10 blaster pistol
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no scope:
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it's not textured 'cuz i can't skin worth a darn, or UV for that matter, are there any UV tut's out there?

Fa-3 flechette launcher:
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Bullpup assault rifle i made for fun,
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Broken Obelisk
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EDIT: :oops: forgot wires...
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Re: SWBF Series Model Showcase Thread v4.0

Posted: Tue Mar 16, 2010 12:16 pm
by Deviss
cool models indiana, surely the flechet launcher will be useful for CodaRez :wink:

Re: SWBF Series Model Showcase Thread v4.0

Posted: Tue Mar 16, 2010 2:47 pm
by Battlefiler
nice models :thumbs:

Re: SWBF Series Model Showcase Thread v4.0

Posted: Tue Mar 16, 2010 4:46 pm
by Delta-1035
Nice models, everyone! :thumbs:

Re: SWBF Series Model Showcase Thread v4.0

Posted: Tue Mar 16, 2010 4:50 pm
by genaral_mitch
Like the fa-3.

Re: SWBF Series Model Showcase Thread v4.0

Posted: Tue Mar 16, 2010 5:30 pm
by Sky_216
Base itself is very WIP - will have hangars and tunnels going out.
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Re: SWBF Series Model Showcase Thread v4.0

Posted: Tue Mar 16, 2010 5:33 pm
by Maveritchell
Skyhammer_216 wrote:Base itself is very WIP - will have hangars and tunnels going out.
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On some of those areas (the outside especially), I'd kill the excessively-tiled look and just add in a detail texture for up close. That usually looks a lot better on large models.

Re: SWBF Series Model Showcase Thread v4.0

Posted: Tue Mar 16, 2010 5:58 pm
by genaral_mitch
Nice, it reminds me of the hole on Bakura: Rogue Assault.

Re: SWBF Series Model Showcase Thread v4.0

Posted: Tue Mar 16, 2010 6:06 pm
by Knightfire2201
It also kinda reminds me of the base in Star Wars: Bounty Hunter, in the level where you get the Slave 1. I loved that level.

Re: SWBF Series Model Showcase Thread v4.0

Posted: Tue Mar 16, 2010 6:16 pm
by Null_1138
It also reminds me of Catacran. :wink:

Just as well, the DE-10 and cave entrance look awesome. :thumbs:

Re: SWBF Series Model Showcase Thread v4.0

Posted: Tue Mar 16, 2010 7:35 pm
by Eggman
Reminds me of Polis Massa.

Really nice work in these last few posts. :thumbs:

Re: SWBF Series Model Showcase Thread v4.0

Posted: Wed Mar 17, 2010 6:17 am
by Sky_216
Maveritchell wrote:
Skyhammer_216 wrote:Base itself is very WIP - will have hangars and tunnels going out.
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On some of those areas (the outside especially), I'd kill the excessively-tiled look and just add in a detail texture for up close. That usually looks a lot better on large models.
For the asteroid itself I definitely agree, not sure how though. :?