Page 28 of 99
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Mar 13, 2010 6:29 pm
by Fiodis
No trigger?
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Mar 13, 2010 6:41 pm
by RogueKnight
Fiodis wrote:No trigger?
I almost never model triggers onto Battlefront models they aren't seen in first or third person, so they don't serve much purpose.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Sat Mar 13, 2010 9:42 pm
by CodaRez
RogueKnight wrote:Fiodis wrote:No trigger?
I almost never model triggers onto Battlefront models they aren't seen in first or third person, so they don't serve much purpose.
QFT
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Mar 15, 2010 12:21 am
by lucasfart
Ryloth building which i spent the last 1-2 hours on.its not that good, being one of my first models, but i think it'll do. i don't have much experience with texturing though, so i was wondering if somebody wanted to help me by texturing it?
Reference pic:
Solid model:
Wireframe:
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Mar 15, 2010 9:51 am
by Delta-1035
Nice model.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Mar 15, 2010 6:20 pm
by lucasfart
Delta-1035 wrote:Nice model.

thanks
2 other buildings I made yesterday:
Building 1
Reference pic:
Solid:
Wire:
Building 2
Reference Pics:
Solid:
Wire:
May remove the top section of the last one and add it on as a seperate prop to add some variety...
I still could do with some texturing help if anyone feels like it. For people that are good at texturing it should be pretty easy. Its just a brown dirt texture, which is slightly blurred and mixed.
I might also take the doors and windows off as seperate objects, so that i can go inside some buildings and keep others shut and locked. it'll add a bit of variety.
EDIT:
Building 3
Reference Pics:
Solid:
Wireframe:
just did this one then
Just looked over my post and realised that the last door is far too big. will probably change that...
EDIT2: Hehe, another one:
Building 4
Reference Pic:
Solid:
Wireframe:
I've made this one have a room in it, and will make a door seperately so that i can close some buildings off while leaving others open.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Mar 16, 2010 4:35 am
by Sky_216
Fairly simple Cave Temple entrance. Textures mix of originals and altered BF2 ones. Crystal bits glow enabled ingame.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Mar 16, 2010 4:45 am
by lucasfart
Looks pretty good Sky

good work
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Mar 16, 2010 12:08 pm
by IndianaJoe
I've been busy...
DE-10 blaster pistol
it's not textured 'cuz i can't skin worth a darn, or UV for that matter, are there any UV tut's out there?
Fa-3 flechette launcher:
Bullpup assault rifle i made for fun,
Broken Obelisk
EDIT:

forgot wires...
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Mar 16, 2010 12:16 pm
by Deviss
cool models indiana, surely the flechet launcher will be useful for CodaRez

Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Mar 16, 2010 2:47 pm
by Battlefiler
nice models

Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Mar 16, 2010 4:46 pm
by Delta-1035
Nice models, everyone!

Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Mar 16, 2010 4:50 pm
by genaral_mitch
Like the fa-3.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Mar 16, 2010 5:30 pm
by Sky_216
Base itself is very WIP - will have hangars and tunnels going out.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Mar 16, 2010 5:33 pm
by Maveritchell
Skyhammer_216 wrote:Base itself is very WIP - will have hangars and tunnels going out.
On some of those areas (the outside especially), I'd kill the excessively-tiled look and just add in a detail texture for up close. That usually looks a lot better on large models.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Mar 16, 2010 5:58 pm
by genaral_mitch
Nice, it reminds me of the hole on Bakura: Rogue Assault.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Mar 16, 2010 6:06 pm
by Knightfire2201
It also kinda reminds me of the base in Star Wars: Bounty Hunter, in the level where you get the Slave 1. I loved that level.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Mar 16, 2010 6:16 pm
by Null_1138
It also reminds me of Catacran.
Just as well, the DE-10 and cave entrance look awesome.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Mar 16, 2010 7:35 pm
by Eggman
Reminds me of Polis Massa.
Really nice work in these last few posts.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Wed Mar 17, 2010 6:17 am
by Sky_216
Maveritchell wrote:Skyhammer_216 wrote:Base itself is very WIP - will have hangars and tunnels going out.
On some of those areas (the outside especially), I'd kill the excessively-tiled look and just add in a detail texture for up close. That usually looks a lot better on large models.
For the asteroid itself I definitely agree, not sure how though.
