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Re: All-Purpose Request Thread (Take 3)

Posted: Mon May 25, 2009 10:19 pm
by MileHighGuy
can someone find some good metroid prime 3 space pirates screenshots that are good for skinning references

besides this one
http://www.gamehiker.com/gallery/displa ... fullsize=1
and this
Hidden/Spoiler:
Image
ive searched but cant find any more

Re: All-Purpose Request Thread (Take 3)

Posted: Tue May 26, 2009 8:20 am
by Faceman2000
Could someone please convert Durge's msh to XSI please?

Re: All-Purpose Request Thread (Take 3)

Posted: Tue May 26, 2009 9:06 am
by DarthD.U.C.K.
you can convert him with any msh to obj-converter (like repsharpshooters nmshtool or 3d object converter and ultimate unwrap 3d) and import the obj in xsi

Re: All-Purpose Request Thread (Take 3)

Posted: Tue May 26, 2009 11:34 am
by Faceman2000
Thank you!

Re: All-Purpose Request Thread (Take 3)

Posted: Tue May 26, 2009 3:52 pm
by Deviss
hello to all :) , anyone could hex edit the cody's head prop to other model as kitbashes for example?? or yes or yes is necesary re-export to msh file ??

thanks

Re: All-Purpose Request Thread (Take 3)

Posted: Tue May 26, 2009 8:04 pm
by Xavious
I usually don't make requests (I bet this is my first time asking for something here), but I really need something. Could someone remove Aayla's tentacles? They're part of her model, and I can't remove them through any other means as far as I can tell since they are actually part of her model, and seeing as I have no knowledge of modeling, I would appreciate some help here.

Thanks, if anyone can do this.

Re: All-Purpose Request Thread (Take 3)

Posted: Wed May 27, 2009 8:50 am
by DarthD.U.C.K.
but then she will have a bland head..

@REX: i dont have an exact idea how modlchunks are build, but it looks like you can switch them from one model to another as long as they are only weightened to one bone (they are fully "attached to a bone")

Re: All-Purpose Request Thread (Take 3)

Posted: Wed May 27, 2009 9:28 am
by Deviss
DarthD.U.C.K. wrote:@REX: i dont have an exact idea how modlchunks are build, but it looks like you can switch them from one model to another as long as they are only weightened to one bone (they are fully "attached to a bone")
i added as MODL chunk to other model but this appear more up, and not on correct position i try change the TRAN and asked to repsharpshooter if is possible change it hex editing, but necesarily the unic way is re-export the model with new head

Re: All-Purpose Request Thread (Take 3)

Posted: Wed May 27, 2009 10:13 am
by B.I.G_Cookie
Could someone make a new robe model for a phase 1 clone troopers?

It should look like this

Image

Re: All-Purpose Request Thread (Take 3)

Posted: Wed May 27, 2009 3:02 pm
by Xavious
DarthD.U.C.K. wrote:but then she will have a bland head..
Which is exactly what I need.

Re: All-Purpose Request Thread (Take 3)

Posted: Wed May 27, 2009 6:47 pm
by Super_Clone
B.I.G_Cookie wrote:Could someone make a new robe model for a phase 1 clone troopers?

It should look like this

Image
Yea, i need that too, but for Rep's HD clone too, if possible

Re: All-Purpose Request Thread (Take 3)

Posted: Thu May 28, 2009 10:06 am
by RogueKnight
Super_Clone wrote:
B.I.G_Cookie wrote:Could someone make a new robe model for a phase 1 clone troopers?

It should look like this
Hidden/Spoiler:
Image
Yea, i need that too, but for Rep's HD clone too, if possible
Why not just make an addonmesh so it can be used for both models?

Re: All-Purpose Request Thread (Take 3)

Posted: Thu May 28, 2009 10:07 am
by DarthD.U.C.K.
because it has to be cloth

Re: All-Purpose Request Thread (Take 3)

Posted: Thu May 28, 2009 7:52 pm
by Fiodis
How 'bout stiff cloth?
:wink:

EDIT - What this guy's wearing?
Hidden/Spoiler:
Image

Re: All-Purpose Request Thread (Take 3)

Posted: Thu May 28, 2009 11:42 pm
by RogueKnight
Fiodis wrote:How 'bout stiff cloth?
:wink:

EDIT - What this guy's wearing?
Hidden/Spoiler:
Image
0.o

.......

A sombrero and poncho......

Re: All-Purpose Request Thread (Take 3)

Posted: Fri May 29, 2009 11:03 pm
by Null_1138
OK, I need someone to export my DMI building from Sketchup to msh. I've actually tried on my own, using a method that doesn't require XSI, but failed miserably. The building comes out blank white and the size of the Death Star crate stacks.

Can anybody with the proper tools convert my house from Sketchup to msh, and provide the proper .tga? Credits to you will be placed on a plaque in my lot. PM me for a link, and thanks a million!

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Jun 01, 2009 3:03 pm
by RogueCruiser
Could someone make a crab droid prop.

like this:
Image

I'm sure a lot of people would like one.

Like the one from republic commando

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Jun 01, 2009 3:59 pm
by Deviss
RogueCruiser wrote:Could someone make a crab droid prop.

like this:
Image

I'm sure a lot of people would like one.

Like the one from republic commando
i believe there is one on battlefront zero mod

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Jun 01, 2009 4:00 pm
by GangsterJawa
I think they were considering it but scrapped the idea. I could be wrong though.

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Jun 01, 2009 5:10 pm
by AQT
RogueCruiser wrote:Like the one from republic commando
That was an advanced dwarf spider droid.