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The Official SWBF2 Community Patch Thread

Posted: Thu Mar 30, 2006 1:16 am
by TheTao
Teancum and I have been discussing the possibilty of creating a user-made patch for SWBFII to address the more blatant issues not dealt with in the lackluster 1.1 patch. This project is open to any modder or skiller coder willing to donate some time and effort into perfecting the flawed gem that is Battlefront II. We'll need people skilled with textures, level geometry, model editing, etc. Here are some key topics to watch for bugs and problems:

Model Bugs

Rends' Bug List

The plan is to start small; fixing sloppy errors like texture misplacement, model alignment, etc in 1.2 and eventually move onto larger improvements that will require more work and research. Please keep in mind, this isn't a full-scale game overhaul; please no "Make the graphics better!" "Add Commandos!" "Make it so you can dual wield!" type suggestions. This is a patch; not a mod, so please keep ideas related to what came on that shiny disc that came in the box. Both Teancum and I will scan this topic and update this post as needed.
Before we begin, I'd like to compile a list of smaller bugs for an official 'to-do list'. Again, we only want little problems at first- little things that should've been addressed in 1.1.
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BUG-FIX LIST FOR COMMUNITY PATCH 1.2

Sides & Units
-Fix CIS Pistol holes **unassigned
-Battledroid neck problems **unassigned
-Superbattledroid needs SBD chunks **unassigned
-SWBF1 Cockpits need to be added **unassigned
-New cockpits need to be modeled **unassigned

Level Bugs
-Serious glitching problems in Mos Eisley (might not be fixed) **unassigned
-One CP on Kamino has a VERY lowrez texture **RDST


-This space will be updated as soon as the list grows
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As I mentioned earlier, we need all the help we can get. This is a shout out to all of GameToast's talented modders: We need your help! If you have the skills and are willing to work with others to improve the game we all enjoy so much on this site, please volunteer to donate a little time into helping create these patches. I'm sure that, if we all chip in, we can make something great.

Topic Administrators

-Teancum
-TheTao

Patching Staff (feel free to join)
- -_-
-Schizo
-Delta 57

Thank you, and good luck.

-TheTao

Teancum's additions: Please note, this patch will not change gameplay other than bugfixes. There will be no new units/features as TheTao said, but in addtion there will be no re-balancing of sides and that sort of thing.

Secondly, we will not be patching any exe or dll files. That breaks the EULA and to be honest, there's no reason to anyways.

Posted: Thu Mar 30, 2006 1:20 am
by -_-
I would be willing to help with this. One question coming in my mind is that how would we know who's using v1.2 and not v1.1?

Posted: Thu Mar 30, 2006 1:24 am
by TheTao
Hmm... interesting thought. To be honest, I haven't the foggiest; maybe a more experieced modder or one of the Pandemic-related members could tell us. Anyway, shall I add your name to the list?

Posted: Thu Mar 30, 2006 1:27 am
by -_-
Yep. If we asked the PAN's, and they helped us release a "community patch", would LA do anything? *as long as it doesnt get ay money, they wouldnt, right? Cuz before PAN could release anything, LA would always beta this and beta that, but in the end, it still sucks.* Also, would it be possible to fix a few minor issues with the v1.1 patch? Like the team message being yellow, etc.

The thing that I'm most intrested in is that if we'll be able to fix a few of those Multiplayer bugs.

Posted: Thu Mar 30, 2006 1:28 am
by TheTao
It's really just a glorified mod; I highly doubt LA will intervene.

Posted: Thu Mar 30, 2006 1:30 am
by Schizo
I don't know how much I could end up doing for the project, but put me on the list anyway. There may be a chance where I can help out in some way. Plus, this sounds like a great idea in my opinion.

Posted: Thu Mar 30, 2006 1:36 am
by TheTao
You're on the list.

Posted: Thu Mar 30, 2006 2:25 am
by TAWArtemis
Are you suggesting changing actual dll and exe code? I think LA and PAN WOULD mind as this is a complete violation of the EUA and the mod tools agreement. It also destablizes the product. THe mod tools can do some damage themselves if used incorectly but you seem to be describing a hack or reverse engineering attempt on thier code. Or am I wrong....

Posted: Thu Mar 30, 2006 2:33 am
by -_-
TAWArtemis wrote:Are you suggesting changing actual dll and exe code? I think LA and PAN WOULD mind as this is a complete violation of the EUA and the mod tools agreement. It also destablizes the product. THe mod tools can do some damage themselves if used incorectly but you seem to be describing a hack or reverse engineering attempt on thier code. Or am I wrong....
Ya, that's what's worrying me a little. But if any of you play KOTOR 2, there's be a Restoration Project going on for them, and the devs gave the team their note, etc. And LA didnt interfere. But they did mention that if any money is involved, they are going to get closed down.

So I'm guessing same concept/rules with us?

Posted: Thu Mar 30, 2006 7:11 am
by Delta_57_Dash
I'll help. Think It's about time these bugs got fixed...

Posted: Thu Mar 30, 2006 7:54 am
by Teancum
I should clarify:

The 1.2 community patch would not be an exe or dll patch, as that is illegal. This would be a side/map replacement for things like model bugs, cockpits, map bugs, etc.

So in that end, the following cannot be fixed --Tao -- place this in the first post
-Any multiplayer issues (aside *possibly* than glitching)
-CD/DVD issues

Posted: Thu Mar 30, 2006 7:55 am
by [RDH]Zerted
I can help. I'm not very good at graphics design, but I can script.

Included with this patch, are there plans to balance out the sides a little more? Are wall hackes going to be fixed?

Posted: Thu Mar 30, 2006 9:28 am
by Teancum
No changes to gameplay will be made. It would ruin compatability with those not using the patch.

Wall hacks will only be fixed on the BF1 conversions. We could fix the BF2 ones, but that would mean anyone who wanted to play the updated versions would have to download the pack. They are not comapatable otherwise.

Posted: Thu Mar 30, 2006 10:42 am
by TheTao
As Teancum mentioned above, the finished product isn't going to be in the form of a .exe'd patch; rather this it will be a largeish download filled with map and side files which have been fixed.

Posted: Tue Apr 11, 2006 5:46 pm
by TheTao
Sorry to double post ( although it has been a week...), but I'd like to know whether anyone's actually interested.

Posted: Tue Apr 11, 2006 6:47 pm
by RDST
I wouldn't mind helping out. If you have anything that would require some texturing or anything of that nature. Programing (something that seems to be common in most of the problems) is not one of my strong points. I know we mentioned the object in the middle of Kamino. So, sign me up.

Posted: Tue Apr 11, 2006 7:06 pm
by Teancum
Sweet, you're sorely needed lol

Posted: Tue Apr 11, 2006 7:16 pm
by TheTao
All help is welcomed. :D

Posted: Tue Apr 11, 2006 9:05 pm
by RDST
No problem. I figure I'll start on making a new skin for the center peice on Kamino. I was just gonna make a resized CP texture, got any suggestions for it?

Posted: Wed Apr 12, 2006 8:40 am
by TheTao
What size is it? I was suggesting blowing it up to 512x512...