WIP: Star Wars: The Old Republic

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: WIP: Star Wars: The Old Republic

Post by obiboba3po »

RevanSithLord wrote:Ahh, come on. Let the guy have his fun with that stuff. :D

Looking much better, Elfie!
yea i second that lol. go ahead and keep it elfie, it looks good :thumbs:
Guest

Re: WIP: Star Wars: The Old Republic

Post by Guest »

-New force powers such as Heal, Shock, Statis (freeze), Force machine gun, Force explosion, force burn, Force Storm, Force Wave, Master's Heal, Master's Choke, and Death Field, almost all of them coming from the Kotor series.
-New weapons such as: Commando rifle, sonic pistol, ARC Bolt Action rifle, EMP Grenade, Ion Grenade, Plasma Grenade, Concussion Grenade, Deadly Frag Grenade, Poison Grenade (not in map because of technical problem.
- Over 22 new skins
- new objects such as: houses, jedi statues, stone walls, chairs, crates, bins, consoles, ships, sinks, toilets and bases.
-Areas that were featured in Kotor 2 such as jungle vegetation, mountains, rocks, trees and valleys.
-To top it all off There are also republic speeders spawning at every command post along with the famous Ebon Hawk spawning at the main hangar. There are two hangars btw.
just read it once again and now im really afraid of hyperlarge filesize :?
User avatar
elfie
Field Commander
Field Commander
Posts: 931
Joined: Fri Jan 25, 2008 8:26 pm
Games I'm Playing :: no games
xbox live or psn: no live
Location: Coruscant, Jedi Temple
Contact:

Re: WIP: Star Wars: The Old Republic

Post by elfie »

Don't worry it is not that big. Largest unzipped is probably 200mb at most. With ultra compression you could probably download it quickly because the size zipped will be 45mb mostlikely.
Guest

Re: WIP: Star Wars: The Old Republic

Post by Guest »

nice to hear that, cause nearly all the maps coming out now are 350+ mb and some day i will have not enough space on my hard drive :P
User avatar
elfie
Field Commander
Field Commander
Posts: 931
Joined: Fri Jan 25, 2008 8:26 pm
Games I'm Playing :: no games
xbox live or psn: no live
Location: Coruscant, Jedi Temple
Contact:

Re: WIP: Star Wars: The Old Republic

Post by elfie »

The size, If you really want to know, is currently 200mb exactly uncompressed. If it goes over it shouldn't be too big of a problem, right? Because this is going to be one killer map and to have a map be small but suck as appossed to having a map be big and rock then I assume most of you would prefer the second one. I have been working very hard to make the size as small as possible right now. I have trimmed everything down so that only the absolute most important files will stay.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: WIP: Star Wars: The Old Republic

Post by Teancum »

Wow, 200MB uncompressed? The entire Convo Pack is less than 2gb installed, and that's 25+ maps plus 8 huge custom sides. Check your req files and remove any vehicles/characters you don't use so it won't munge them. That should save space.
User avatar
elfie
Field Commander
Field Commander
Posts: 931
Joined: Fri Jan 25, 2008 8:26 pm
Games I'm Playing :: no games
xbox live or psn: no live
Location: Coruscant, Jedi Temple
Contact:

Re: WIP: Star Wars: The Old Republic

Post by elfie »

***ATTENTION! Beta comming soon!!!!*****

I actually did that Tean. The thing is, though every unit in my map is custom and I have 30 custom units/vehicles in the map, between the two game modes. I actually found out I don't need the repshell/allshell so now it is down to 165 uncompressed.


EDIT
Alright I just found out a couple more things I have to do.
A. Localization
B. Loadscreen
C. Look for errors
D. Continue my attempt at changing the color of the flames from the flamethrower from orange to green, not going along so great.
E. Some other stuff that is not coming to me yet.


EDIT2
Made some more changes. Darkened the grass in some areas, put in dirt and rocks and such. Also added two new weapons: A Mandalorian Heavy Blaster replacing the republic mechanic units default shotgun. Also took out the rebel blaster and put in a skinned version of the imp pistol in it's placed. I also changed the fire sound of that. Haven't got any more screens yet but I will let you know when I do. I am also almost done with localization. Will let you know when I make any more changes.
-elfie

EDIT3
Final Screenshots:

Image

Image

Image

Image

Image

Image

Image

Image
Post Reply