Page 2 of 3

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Mon Dec 28, 2009 4:54 pm
by Deviss
DarthD.U.C.K. wrote:its kitbash by DEVISS with cloth added by me, im shure DEVISS will release it soon
i can't release it because you already don't finish it or didn't tell me XD lol and yes i request cloth help for model requested by YankFan :D , i believe will be his desicion of release or not, not mine XD

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Mon Dec 28, 2009 7:49 pm
by CodaRez
So lemme get this straight, what if you want the unit to have 2 different weapons? Would that mean u have to revert to the older version?

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Mon Dec 28, 2009 8:24 pm
by RogueKnight
CodaRez wrote:So lemme get this straight, what if you want the unit to have 2 different weapons? Would that mean u have to revert to the older version?
It doesn't make a difference, the second weapon is still an addon mesh, you just don't need to adjust it anymore.

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Mon Jan 04, 2010 1:32 pm
by Lagomorphia
So will the second weapon fire too?

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Mon Jan 04, 2010 1:46 pm
by DarthD.U.C.K.
no, but it creates the half of the illusion that both weapons fire (the other half is the ordnance)

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Mon Jan 04, 2010 1:52 pm
by Anakin
maybe you can make an update so that all realest maps/ mods can use the double wepon in the 1st perspektiv

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Mon Jan 04, 2010 1:54 pm
by DarthD.U.C.K.
0.o how should i do THAT?

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Mon Jan 04, 2010 1:57 pm
by Anakin
I dont't know
Hidden/Spoiler:
8) Ich habe immer supper ideen für andere weil ich selbst keine ahnung habe :funny2:

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Mon Jan 25, 2010 11:01 am
by Fett
Do you think you could do the same for SWBF1?

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Mon Jan 25, 2010 11:47 am
by mswf
Fett wrote:Do you think you could do the same for SWBF1?
What's the difference? You'd just have to munge new anim sets, right? (I'm not sure, I've never modded SWBFI)

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Mon Jan 25, 2010 1:07 pm
by DarthD.U.C.K.
im 99% shure that swbf1 doesnt support new anims /baseposes but i could be wrong....

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Mon Jan 25, 2010 1:14 pm
by Darth_Spiderpig
DarthD.U.C.K. wrote:I'm 99% sure
Fixed. :P

That would explain why I never saw any new anims in BF1. :yes:

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Tue Jan 26, 2010 3:18 pm
by Executer94
nice realase

and is it possible to mod that the other weapon shot too or can we just let it look like shoting?

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Tue Jan 26, 2010 3:20 pm
by mswf
I think it already works like this.

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Tue Jan 26, 2010 4:17 pm
by G_M_StYlEr_M
you sure it works with all weapons ?


What about Darth SpiderPigs Dc 15 Rifle thos works not correckt ?

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Tue Jan 26, 2010 4:19 pm
by mswf
They should though, there's nothing special to this skeleton (apart from the added weaponpoint), are you sure you set everything up right?

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Tue Jan 26, 2010 4:22 pm
by destructo_bot
Dual weilding sniper rifles anyone? if that was added to theITfactors Pwfest it would be awesome! Would it work fo say, time bombs? Or rocket launchers? Grenades? Throwing two grendes at once would be a bit pointless (maybe not against vehicles) but hey, why not.

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Tue Jan 26, 2010 4:51 pm
by Fiodis
This just lets you hold two different weapon meshes. It does not make the left-hand one shoot, nor does it give your unit proper animations automatically.

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Wed Jan 27, 2010 2:51 am
by mswf
DarthD.U.C.K. wrote:the skeleton is the shipped one with the hardpoint "hp_weapons_1" added to the left hand.
you can use this skeleton for all units except wookies, twileks etc. since they have a custom skeleton

the pack contains:
-two munged animationsets "jango" and "calo" with my doublepistolsanims and the basepose
-the raw basepose and doublepistolanims
-a guide how to attach the left weapon and a guide how to munge an animationset with custom basepose(/)+animations (both in th readme)

Re: Doubleweapon skeleton released! (for ALL weapons)

Posted: Thu Jan 28, 2010 5:08 pm
by KnightsFan
Is there a way to not show the left-handed gun if you've switched to a different weapon? It looks weird holding a rifle with a pistol still in the left hand...