Cant open sonic blaster effect [Solved]

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Commander_Poecky
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Cant open sonic blaster effect [Solved]

Post by Commander_Poecky »

when i try to open the sonic blaster effects in PE it crashes, its just with the sonic blaster effects

could someone else try to open it, and help me?
Last edited by Commander_Poecky on Sun Aug 24, 2008 6:17 am, edited 1 time in total.
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Maveritchell
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Re: cant open sonic blaster effect

Post by Maveritchell »

A lot of the particle effects with actual meshes (sonic blaster, geonosian wings, droideka shield) don't open/crash in Particle Editor. Just edit them manually, especially if all you're doing is a color change.
Commander_Poecky
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Re: cant open sonic blaster effect

Post by Commander_Poecky »

but i cant find a tga of the sonic rings... unless "geonosian blastballs" is the skin
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AceMastermind
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Re: cant open sonic blaster effect

Post by AceMastermind »

When you try to load an fx file in PE that is linked to a msh without having the munged msh in the "Munged" folder residing with PE then it will crash.

To load this particular fx file without crashing go to:
BF2_ModTools\assets\sides
and copy the "geo" folder to:
data_ABC\Sides
then just munge that side, select "geo" in the "Sides" drop down list and uncheck "Common" for a speedy munge.

When its done munging go to:
data_ABC\_BUILD\Sides\GEO\MUNGED\PC
then copy:
geo_blast_ring.model
geo_blast_ring.model.req
geo_blastballs.texture
to your "Munged" folder that resides with PE then load the fx file.
Commander_Poecky
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Re: cant open sonic blaster effect

Post by Commander_Poecky »

ok, thanks dude it works :mrgreen:
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