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Scripts

Posted: Sat Jul 28, 2007 7:27 pm
by Thunder
When I go to C:\BF2_ModTools\data_$*#\Common\scripts\$*# and open up the file $*#c_con.lua and i edit that scipt and when i munge the lvl then make a Addon of the Lvl what i edited in the Script does not appear?
:bobba:

RE: Scripts

Posted: Sat Jul 28, 2007 7:56 pm
by Darth_Z13
Are you munging with the 'Common' checkbox checked? :)

RE: Scripts

Posted: Sat Jul 28, 2007 9:29 pm
by Thunder
for me i just check everything then i do 1 munge

Posted: Sun Jul 29, 2007 12:51 pm
by MercuryNoodles
What kind of changes did you make? Some changes are a lot more noticeable than others.

Posted: Sun Jul 29, 2007 4:13 pm
by Thunder
a while ago i edited the Rep JetTrooper's ODF and TGA along with some of my secret wepaons i have made (will save the release of these weapons untill E0S) also with the edited REP side i sent to the LUA file and Changed the Hero to Clocked Anakin ,also added a local CP

Posted: Sun Jul 29, 2007 9:47 pm
by [RDH]Zerted
Unless you have changed everything, you should not munge everything. Do a full clean.
You are saying $*# to hide the real name of your map correct?

Did you initially create your map for CIS vs REP conquest or are you attempting to add that mode after your map was created?

Posted: Sun Jul 29, 2007 10:06 pm
by Thunder
Yes i do not want to revell the map just yet and Thank You Now It's Working