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Re: Alzoc 3 - Blizzard 2.0
Posted: Wed Nov 21, 2012 6:48 pm
by GAB
I agree with you Glitch.
And I think it is possible to make a nice one using the wampa model with a few retexturing work. And then use the animations from some jedi, since according to
this picture they use sticks as weapons, so their poses should be quite jedi-like. However, I don't know how to do this, so it would take some time to learn.
Well, I'll see what I can do, if I do something about it at all.
Re: Alzoc 3 - Blizzard 2.0
Posted: Wed Nov 21, 2012 7:58 pm
by Zapattack1234
that would be really cool

Re: Alzoc 3 - Blizzard 2.0
Posted: Fri Nov 30, 2012 8:46 pm
by DarthSolous
Actually I recently downloaded a Talz asset that looks pretty good.
If I remember correctly, I found it on swbfgamers.com
EDIT: Ah yes, here it is
http://www.swbfgamers.com/index.php?act ... w;down=850 Although like most of the files on the site, I'm pretty sure it's for SWBF 1 not 2, so you may have to tinker with it a little.
Re: Alzoc 3 - Blizzard 2.0
Posted: Sun Dec 16, 2012 9:01 pm
by GAB
Hmm, thanks for this.
AQT also sent me a possible Talz unit. It was a reskinned wookie model. I'll will compare it to this new one and see which one looks better.
UPDATE
I know it has been a while since the last update, so here we are again. Lately I've been working solely on scripting and today I finished the Clone Wars Campaign mode for the map, featuring 8 objectives (at least until now).
Below are two pictures showing some highlights of the CW campaign mission:
I Also added to the campaign missions a special soundtrack, from a game which I really appreciate the music and think some of it would fit well in the map.
Aside from that, I also added the following Two of Mav's Dark Times' modes. VIP and Control. I'm planning to add Wave later too. These two modes will support the stock CW and GCW, BFX CW and GCW and of course Dark Times'.
Now that the CW campaign mission script is done, I'll start working on some sound implementation, localizing, the Wave mode, tweaking the just finished CW campaign script as necessary and getting ready for the GCW Campaign Mission.
Let me know what you think of this update and feel free to leave suggestions.

Re: Alzoc 3 - Blizzard 2.0
Posted: Sun Dec 16, 2012 11:38 pm
by Dreadnot9
It's looking great, you've really refined the environment of this map, and it looks absolutely stunning.
I'm really looking forward to the new game modes (especially that campaign), I've always enjoyed maps that having something other than conquest included.
Keep up the great work
Re: Alzoc 3 - Blizzard 2.0
Posted: Mon Dec 17, 2012 5:40 pm
by yuke5
I always love maps with a good campaign. I really like all the little things done from what I can see in the photos, like the blue barrier shields.
Re: Alzoc 3 - Blizzard 2.0
Posted: Mon Dec 17, 2012 6:53 pm
by GAB
Re: Alzoc 3 - Blizzard 2.0
Posted: Tue Dec 18, 2012 8:30 pm
by DarthSolous
I made this nebula in Gimp awhile back, it's not the best, but maybe you can use it
Re: Alzoc 3 - Blizzard 2.0
Posted: Tue Dec 18, 2012 9:48 pm
by GAB
Thanks for you willingness to help Solous, but right now I'm not in need of this. But maybe others might find it useful. Either way, you did a good job on the nebula.
And a little update:
Today I started adding support gunships to the CW campaign. They're like the ones that help you (or not) in a few of the campaign levels. After some hours trying to get used to the animation mode in ZE, I managed to get some of the animations working.
Here's a picture of one of them kicking some droid butt
Let me know what you think.
Re: Alzoc 3 - Blizzard 2.0
Posted: Tue Dec 18, 2012 11:03 pm
by DarthSolous
GAB wrote:Thanks for you willingness to help Solous, but right now I'm not in need of this. But maybe others might find it useful. Either way, you did a good job on the nebula.
And a little update:
Today I started adding support gunships to the CW campaign. They're like the ones that help you (or not) in a few of the campaign levels. After some hours trying to get used to the animation mode in ZE, I managed to get some of the animations working.
Here's a picture of one of them kicking some droid butt
Let me know what you think.
Thanks. The screenshot is amazing! And it looks like you made the gunship work better than in the stock campaign. Nice work, can't wait to download the 2.0 version

Re: Alzoc 3 - Blizzard 2.0
Posted: Sat Feb 02, 2013 11:49 pm
by GAB
All right, after staying away from modding for a while I've got some new updates for you guys.
Tonight I've just finished implementing
locutus' HQ mode to the map. In short, the mode consists in destroying the enemy HQ and protecting yours. Like all the other modes (except wave and the campaign missions), HQ will support all the Alzoc 3 - Blizzard's supported eras, Dark Times 2, BFX and of course the stock CW and GCW eras.
Below there are some poorly taken pictures (sorry, I was in a hurry) trying to show each team's headquarters.
Well, that's it for now. Let me know what you think.
Re: Alzoc 3 - Blizzard 2.0
Posted: Sun Feb 03, 2013 1:46 am
by DarthSolous
Is that a turbolaser?! Does it fire or is it just a prop?
Re: Alzoc 3 - Blizzard 2.0
Posted: Sun Feb 03, 2013 9:11 am
by GAB
Yes, it is a Turbolaser and yes, it fires.
Re: Alzoc 3 - Blizzard 2.0
Posted: Sun Feb 03, 2013 10:43 am
by THEWULFMAN
Looking good GAB.
Re: Alzoc 3 - Blizzard 2.0
Posted: Sun Feb 03, 2013 1:58 pm
by Locutus
Atmosphere looks really awesome!
Need to play this one

Re: Alzoc 3 - Blizzard 2.0
Posted: Sun Feb 03, 2013 7:04 pm
by Marth8880
There are many words that could be used to describe this, such as, but not limited to:
-brilliant
-incredible
-swish
-swanky
-beautiful
-purrdy
-breathtaking

Seriously, amazing job, THEMANGAB.

Re: Alzoc 3 - Blizzard 2.0
Posted: Sun Feb 03, 2013 8:07 pm
by Fiodis
The base in the second pic could use a bit more snow splattered on it. I love the sky in the 3rd pic.

Re: Alzoc 3 - Blizzard 2.0
Posted: Mon Feb 04, 2013 4:22 pm
by Cleb
I agree with fiodis but those turbolasers look awesome with the snow textured on!

Maybe don't use the cis ones though, they just don't fit well (In my opinion).
Re: Alzoc 3 - Blizzard 2.0
Posted: Mon Feb 04, 2013 5:54 pm
by GAB
Thanks a lot for the comments and suggestions, guys.
Cleb wrote:Maybe don't use the cis ones though, they just don't fit well (In my opinion).
I also though a bit about that. I have another turret for the CIS in my "arsenal" but I wasn't sure which one to use so I kept the turbolaser from before. here is a picture of the new turret in place:
This one turret also appears in the campaign. It is an auto-turret but we can easily make it pilotable if we wish.
Which one do you guys think fits better? This one or the turbolaser shown before?
Re: Alzoc 3 - Blizzard 2.0
Posted: Mon Feb 04, 2013 6:18 pm
by Dreadnot9
If it's an autoturret, keep the old model for the turbolaser. If you decide to make it pilotable, then I'd use the models in your last post.