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Posted: Fri Feb 02, 2007 9:49 pm
by RevanSithLord
Yea, that'd be cool. Add gun rooms. And add the double barreled turrets from the Kashyyyk map, but make them fire blue and red and you should make them really explosive too. But I think he should decide. Besides, this is actually basically a test map.
Oh, which btw, I was going to ask if you can make the background Coruscant (oh and add the flak efx things) I think that would be really cool.
But err, anyway, just suggestions really, you don't have to, but just ideas to consider.
Posted: Fri Feb 02, 2007 10:34 pm
by Penguin
Downloading now
Posted: Sat Feb 03, 2007 12:03 am
by Ace_Azzameen_5
IDK ,wouldn't player controlled flax guns be too power full?
Maybe High-strength, low reload, movement.
Posted: Sat Feb 03, 2007 12:18 am
by Penguin
Played it, it was fun. Although Dragonums models need serious fixing.
Posted: Sat Feb 03, 2007 12:26 am
by Ace_Azzameen_5
They have been, I used old versions by mistake.
Posted: Sat Feb 03, 2007 1:48 pm
by vaders_Legion
nice job azzameen lol using old models,with the new ones use the odf files.i noticed that falling through the floor of the venator was a problem in the providence and venator is that fixed?
I know this is a test map but still, it would be awsome to make it a real map that wasnt a test.
Sudgestion list:
just for adding lol. since the hangers are so big we need that atte thing draginum made to work so that we can drop an atte in the providences hanger lol. how about new landers too?
oh and we need to get into the bridge of the providence and venator as well as the observation tower in the venator, god that would be fun to rp in. add anakin obi grevous and magnaguards along with dooku maybe. i was a hard core jka rper and this looks pretty good. i noticed that falling through the floor of the venator was a problem.
how about in the venators and providences bridges put controls for those mini turrets to use so that people would die when the brig blew. and the venators hangers on the side need fixing
Posted: Sat Feb 03, 2007 1:58 pm
by Talibanman
vaders_Legion wrote:nice job azzameen lol using old models,with the new ones use the odf files.i noticed that falling through the floor of the venator was a problem in the providence and venator is that fixed?
Sudgestion list:
we need a victory 2 model not the flat one from bf2 but the sd one, you'd remember them if u played eaw or xwing alliance, they were arround during the clonewars, only the mk1 though. since the hangers are so big we need that atte thing draginum made to work so that we can drop an atte in the providences hanger lol. how about new landers too?
oh and we need to get into the bridge of the providence and venator as well as the observation tower in the venator, god that would be fun to rp in. add anakin obi grevous and magnaguards along with dooku maybe. i was a hard core jka rper and this looks pretty good. i noticed that falling through the floor of the venator was a problem.
how about in the venators and providences bridges put controls for those mini turrets to use so that people would die when the brig blew. and the venators hangers on the side need fixing
You ever used the swbf 2 modtools? Know how much work that'd need? Dude, it's not that easy

Posted: Sat Feb 03, 2007 2:34 pm
by Dragonum
Talibanman wrote:vaders_Legion wrote:nice job azzameen lol using old models,with the new ones use the odf files.i noticed that falling through the floor of the venator was a problem in the providence and venator is that fixed?
Sudgestion list:
we need a victory 2 model not the flat one from bf2 but the sd one, you'd remember them if u played eaw or xwing alliance, they were arround during the clonewars, only the mk1 though. since the hangers are so big we need that atte thing draginum made to work so that we can drop an atte in the providences hanger lol. how about new landers too?
oh and we need to get into the bridge of the providence and venator as well as the observation tower in the venator, god that would be fun to rp in. add anakin obi grevous and magnaguards along with dooku maybe. i was a hard core jka rper and this looks pretty good. i noticed that falling through the floor of the venator was a problem.
how about in the venators and providences bridges put controls for those mini turrets to use so that people would die when the brig blew. and the venators hangers on the side need fixing
You ever used the swbf 2 modtools? Know how much work that'd need? Dude, it's not that easy

and most of this are not possible.
i mean not possible in swbf.
i help ace, to make some of them work.
maybe in swbf3, hope we see it for PC, the dev make it much better
and we can do this things

Posted: Sat Feb 03, 2007 2:55 pm
by Schizo
Actually, probably most of that could be done through some real hardcore scripting and ZE animations and such. It'd take a lot of work, but it's possible. The only thing I don't really see happening is the AT-TE being dropped into the enemy hangar. And the heroes in space, seeing as how lightsabers do no damage in space. The bridge thing would be possible though. Not very easy, but possible.
Posted: Sat Feb 03, 2007 3:22 pm
by Penguin
Lightsabers do do damage in space, you just need to add the memory pools for them in the lua
Posted: Sat Feb 03, 2007 4:10 pm
by Dragonum
Schizo wrote:Actually, probably most of that could be done through some real hardcore scripting and ZE animations and such. It'd take a lot of work, but it's possible.
all this in one map is not possible in swbf, believe me, we tryed a lot of things
in swbf, but the engine cannot deal with it.
you can do this in swbf, but not in one map.
Posted: Sun Feb 04, 2007 2:12 am
by yodaminch
Schizo wrote:Actually, probably most of that could be done through some real hardcore scripting and ZE animations and such. It'd take a lot of work, but it's possible. The only thing I don't really see happening is the AT-TE being dropped into the enemy hangar. And the heroes in space, seeing as how lightsabers do no damage in space. The bridge thing would be possible though. Not very easy, but possible.
As Penguin said, it is quite possible. Hence my General Tiin's assault map.
Here's the topic
index.php?name=PNphpBB2&file=viewtopic& ... highlight=
Posted: Sun Feb 04, 2007 2:42 am
by DeathRow
Is there anyway of accessing the control bridge on the Invisable Hand? I have looked everywhere. Good Map.
Posted: Sun Feb 04, 2007 9:20 am
by StarWarsGeek
I don't think there's a way to get into the CIS bridge but you can get into the two republic ones. Once you destroy it the shields will go down and you can fly in. Too bad you can't land. Maybe you could add some elevators?
Posted: Mon Feb 05, 2007 4:30 pm
by Ace_Azzameen_5
No not ret, but if Dragonum puts holes in the models. . .
Right now he's got some hallways and rooms for the Venator.
My Next version won't have complex interiors, it time to show off the floors you can't go through.
I in fact did get the ATTE / LAAT/c to work with this map. I figured I need it if I want to shove a CC droid carrier up the Venators Ventral Hangar (not implmented, yet)
Unfortunately, in either SWBF's, ATTE's don't like to walk on models. Or some models. Neither the providence's bare floor or when it was covered with inisible lego's would let it move properly.
I could reenable terrain and put it in the hangars,
IF someone made me a HUGE terrain cutter.
If someone could get me a Victory 1, maybe convert General Trageton's (probably should get permission BEFORE getting someone to work on it. . .) That would be greatm cause Dragonum only made CIS frigates, and I need something to counter the Lucrehulk I want to use. Without having to add two more Venators.
*EDIT*
Dragonum has just done the interior modeling for me and

......
Posted: Mon Feb 05, 2007 6:09 pm
by timusafa
and....!?!?!?!?!?!? Anyway, sounds like its comming along. Your plans so far look great!
ATTE walking on props
Posted: Mon Feb 05, 2007 6:50 pm
by AceMastermind
Ace_Azzameen_5 wrote:Unfortunately, in either SWBF's, ATTE's don't like to walk on models. Or some models. Neither the providence's bare floor or when it was covered with inisible lego's would let it move properly.
I've been testing the ATTE walking on props, and the only way I could do it was to clear all of the collision except for soldier and ordnance for the prop itself. The ATTE walks on the surface flawlessly, and an Arc170 landed on it without sinking, however, the hover vehicles that I tested did fall through.
Posted: Tue Feb 06, 2007 3:21 am
by DeathRow
Yes I was thinking if you could add Elevators to the CIS cruise (Like the movie). It would make it like the movie.
Posted: Tue Feb 06, 2007 4:03 pm
by Ace_Azzameen_5
Elevators as soon as the models allow for them.
I was planning on making a release before I started using Dragonum's new models, but then he showed me it and I needed to try it out . Since its huge I need to get to work on putting in props before with will look right, and theres no appropriate place for some of the internals yet, who votes me to release it in a sort of beta state?
Its got a CIS frigate and a bunch of turbolasers now. The frigate has shields and will hyper out (wanted:good engine fx) unless you nail this random engine capacitor (a shield gen in between the engine nacelles) before it tries to run.
Hopefully by the end of the day I'll have an acclamator from Dragonum, and I'll have told him what I want added/changed in the model and how cool it is and what I'm going to put where. (vehicle props, crates de Rends, bespin stuff maybe.
Ace do you have a shareable copy of your special walker?
No, I'm not talking to myself,I mean Acemastermind, the one with the better name.
I also hope to place that Lucre-hulk, likely as one of the reinforcements that may or may not come, based on the status of certain ship systems (a few will trigger, one will prevent)
Posted: Tue Feb 06, 2007 4:56 pm
by AlexSecura
I rare play SpaceMaps but this one with the new Models is very Good.
Did you notice the flying Computer Consoles?
