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Curving

Posted: Sun Jan 27, 2008 9:22 pm
by Commander_Cody771
In the very many modeling functions of XSI, is there a to curve a cube or something? :cpu:

Re: Curving

Posted: Sun Jan 27, 2008 9:30 pm
by Taivyx
There is a way to curve a cube, yes.
But one-click function? No.

A short tut in case you don't know how to curve the edge of a box I made for Deathrow.

Advisory: Extremely Simple! Oh, yeah, this was in Max, but it's basically the same in XSI.

Step 1:
Create a box.

Image


Step 2:
Move first set of middle segments steeply outward.

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Step 3:
Move next set of middle segments less steeply outward

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Step 4:
Repeat step 3 until you get to your last point (or last set of middle segments), which should be moved outward least steeply.

Image

Re: Curving

Posted: Sun Jan 27, 2008 9:59 pm
by Commander_Cody771
do you have to have all those sections?

Re: Curving

Posted: Sun Jan 27, 2008 10:34 pm
by Caleb1117
Sub divisions? Yes.

Re: Curving

Posted: Mon Jan 28, 2008 11:33 am
by FragMe!
But after you make your curve as shown by Taivyx you can select the model and do a filter polygons which will remove the extra sections from the top and bottom and leave the curved front

Re: Curving

Posted: Mon Jan 28, 2008 2:38 pm
by Commander_Cody771
Thanks yall'! :D This should be a sticky.