Nighttime for another mode / crazy special weapon

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Re: RE: Wanna bet?

Post by [RDH]Zerted »

t551t551 wrote:The name of the path may be the name of the instance of the vehicle that has the spawn points...
Thats exactly why I posted how to spawn units off paths. Mess around with it and see if something works.

I belive class labels are defined by the game code. We cannot create new ones.
User avatar
jangoisbaddest
Lieutenant General
Lieutenant General
Posts: 661
Joined: Mon Feb 27, 2006 12:10 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: All Along The Watchtower

RE: Re: RE: Wanna bet?

Post by jangoisbaddest »

For those of you who wish to have a different sky file refrenced in your LUA for different gamemodes, there are a few things that xwingguy overlooked in his post on the first page:

1) You DON'T put the sky folder in the world 1 folder. If your map name = ABC, you put it in the data_ABC/worlds/ABC folder (in other words, 1 above it)

2) The sky file in your world1 folder is STILL REFRENCED, so what you need to do is a) copy that file and paste it into the sky folder and incorporate it into the system there, like xwing said, then b) in the origional one, in your world1 folder, delete all the data that you want the others to cover. For example, delete the dome that it refrences, because it will then load two of them, and all you'll get is a black sky.

But I can attest to the fact that this method works. Thanks a million, xwingguy!
Post Reply