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Re: Com_weap_inf_force_mindtrick ??
Posted: Sun Sep 02, 2007 10:04 am
by somen00b
Syth wrote:Is the unit one of the maps heroes?
Yes, he is going to replace pilot luke in the new version of magic weapons 2. (Look at starwars battlefront files under "mods/total conversions and big mods" for more info)
Out of curiosity, not rudeness, does being a hero matter at all?
Re: Com_weap_inf_force_mindtrick ??
Posted: Sun Sep 02, 2007 2:42 pm
by Syth
*ahem*
because invisablity, for some reason, requires the unit to be at MAX health to be invisable- but only when there is add health properties. A hero has addhealth (negative value), thats why their health goes down. Hence invisablity wont work with heroes because the second you spawn your health is no longer at max (stupid jedi bar).
Re: Com_weap_inf_force_mindtrick ??
Posted: Sun Sep 02, 2007 3:58 pm
by somen00b
Syth wrote:*ahem*
because invisablity, for some reason, requires the unit to be at MAX health to be invisable- but only when there is add health properties. A hero has addhealth (negative value), thats why their health goes down. Hence invisablity wont work with heroes because the second you spawn your health is no longer at max (stupid jedi bar).
Can this add health be manipulated to stop the decreasing within the parameters of a side mod?
Like say, by adding the line "addhealth = 0"?
Re: Com_weap_inf_force_mindtrick ??
Posted: Sun Sep 02, 2007 4:21 pm
by Syth
Nope. The whole thing of the heroes special health bar is built in to the game I think, i havnt ever seen a way around it.
Re: Com_weap_inf_force_mindtrick ??
Posted: Sun Sep 02, 2007 5:09 pm
by Master Fionwë
Uhm, I think I might have. I recall seeing something which had to do heroes, and seeing a line which I though had to do with the decreasing health thing. Maybe I can find it again.