Boundaries? [Solved]

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Taivyx
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Boundaries? [Solved]

Post by Taivyx »

Okay, so when my map boundary did not work at first, I did a forum search and came up with this: http://www.gametoast.com/index.php?name ... t=boundary

I followed what Rends did exactly, carefully, making sure I typed it right.
I set up the boundary in zeroeditor, and when I munged it....
"Voila!" <-- sarcasm
It didn't work!

Here's my req file:
Hidden/Spoiler:
ucft
{
REQN
{
"config"
}

REQN
{
"texture"
"MFB_map"
"water_bumpmap_0"
"water_bumpmap_1"
"water_bumpmap_2"
"water_bumpmap_3"
"water_bumpmap_4"
"water_bumpmap_5"
"water_bumpmap_6"
"water_bumpmap_7"
"water_bumpmap_8"
"water_bumpmap_9"
"water_bumpmap_10"
"water_bumpmap_11"
"water_bumpmap_12"
"water_bumpmap_13"
"water_bumpmap_14"
"water_bumpmap_15"

"water_normalmap_0"
"water_normalmap_1"
"water_normalmap_2"
"water_normalmap_3"
"water_normalmap_4"
"water_normalmap_5"
"water_normalmap_6"
"water_normalmap_7"
"water_normalmap_8"
"water_normalmap_9"
"water_normalmap_10"
"water_normalmap_11"
"water_normalmap_12"
"water_normalmap_13"
"water_normalmap_14"
"water_normalmap_15"

"water_specularmask_0"
"water_specularmask_1"
"water_specularmask_2"
"water_specularmask_3"
"water_specularmask_4"
"water_specularmask_5"
"water_specularmask_6"
"water_specularmask_7"
"water_specularmask_8"
"water_specularmask_9"
"water_specularmask_10"
"water_specularmask_11"
"water_specularmask_12"
"water_specularmask_13"
"water_specularmask_14"
"water_specularmask_15"
"water_specularmask_16"
"water_specularmask_17"
"water_specularmask_18"
"water_specularmask_19"
"water_specularmask_20"
"water_specularmask_21"
"water_specularmask_22"
"water_specularmask_23"
"water_specularmask_24"
}
REQN
{
"path"
"MFB"
}
REQN
{
"congraph"
"MFB"
}
REQN
{
"envfx"
"MFB"
}
REQN
{
"world"
"MFB"
}
REQN
{
"prop"
"MFB"
}
REQN
{
"class"
"bluelight"
"redlight"
"greenlight"
"whitelight"
}
REQN
{
"config"
"flyerspray"
"walkerstomp"
"hailfire_wake"
}
REQN
{
"lvl"
"MFB_conquest"
"MFB_eli"
}
REQN
{
"boundary"
"MFB"

}

}

And my .bnd file:

Code: Select all

Boundary()
{
	Path("Path 8");
}

Any help would be much appreciated.
And thanks in advance. :D
Abiter_b

Post by Abiter_b »

the boundary needs to be called boundary not path 8 then it should work
Taivyx
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Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
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Post by Taivyx »

Oh, dang, I'm dumb.
Okay, I'll try that
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Maveritchell
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Post by Maveritchell »

REQN
{
"boundary"
"MFB"

}

To add on, that's for a boundary named "boundary." you can call it Path 8 if you want, just make sure you write it:

REQN
{
"path 8"
"MFB"

}
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Post by Taivyx »

Yeah, renaming it boundary worked, this topic is now solved.
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