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Re: Model showcase thread
Posted: Sat Sep 22, 2007 9:45 am
by Thunder
wow nice model fragme can't wait to see in game
:maulsaber:
Re: Model showcase thread
Posted: Sat Sep 22, 2007 10:59 am
by EGG_GUTS
Whoa, that's quite an improvement FragMe!

Looking Good!
Re: Model showcase thread
Posted: Sat Sep 22, 2007 12:11 pm
by FragMe!
Thanks for all the compliments, you have inspired me to do more, well no

I was a little bored yesterday so I started working on this.
Once again any of you who played X-Wing Alliance will recognize this, it is a Zero-G Stormtrooper.
It will pilotable and have a Blaster cannon, mini proton torpedo launcher and a Grenade laucher.
Updated the picture.

Re: Model showcase thread
Posted: Sat Sep 22, 2007 4:19 pm
by EGG_GUTS
OOOOOO, Re-minds me of transformers.

Re: Model showcase thread
Posted: Sat Sep 22, 2007 9:17 pm
by Thunder

o i must have oooo
Re: Model showcase thread
Posted: Sun Sep 23, 2007 5:59 am
by DarthD.U.C.K.
very nice!!!

Re: Model showcase thread
Posted: Sun Sep 23, 2007 2:52 pm
by Rekubot
Nice models FragMe! Here's an N64 I made - over 3000 polys! So uh, not really fit for Battlefront II, or any game for that matter...
It isn't finished, by the way, but I don't plan on texturing it, as you can see from the controller sockets.

Re: Model showcase thread
Posted: Sun Sep 23, 2007 7:25 pm
by Fusion
If it does fit in BFII for some reason, give it the ARC Caster (try plugging my N64 in to find out why >.>)
Re: Model showcase thread
Posted: Mon Sep 24, 2007 8:04 am
by lieutenantcoda
Rekubot wrote:Nice models FragMe! Here's an N64 I made - over 3000 polys!
so why dont you just merge them all?
Re: Model showcase thread
Posted: Mon Sep 24, 2007 8:41 am
by Penguin
Merge wouldn't do anything.
Re: Model showcase thread
Posted: Mon Sep 24, 2007 3:15 pm
by VF501
Yup, you use the poly-reduction tool (but that can seriously mess up the model if done wrong), or just delete un-needed edges, vertices and polygons. Speaking of which, can we see the wireframe of the N64?
As for FragMe's phase 1 Space Trooper. Real nice, do you plan to make new animations for it? Even as a vehicle it might be possible to animate the arms somewhat to move when you fire ordnance. That ATR would be wayyyyy better than the current Gunship for the rebels.
Re: Model showcase thread
Posted: Mon Sep 24, 2007 4:41 pm
by Rekubot
Here's a wireframe:
I know there's a million and one things I could do with the controller sockets, but meh.

I'm just happy I managed to replicate it's overall shape. The controller is proving to be much harder, however.
That Fusion guy wrote:If it does fit in BFII for some reason, give it the ARC Caster (try plugging my N64 in to find out why >.>)
Lol, does
anybody's N64 work anymore? Mine stopped working years ago, and my friend's finally reached the end of its life last week. Kind of funny seeing Mario's model turn into a pancake and hearing the Rainbow Ride music as though it came from the NES. LOL.
Re: Model showcase thread
Posted: Tue Sep 25, 2007 3:02 pm
by wazmol
lol mine still works but i havent played it in years lol.
did you already reduce the polys? cause that dont look like 3000 of the buggaz lol.
-Wazmol69
Re: Model showcase thread
Posted: Tue Sep 25, 2007 3:26 pm
by Falco

i dont really want that model ingame xD
Re: Model showcase thread
Posted: Tue Sep 25, 2007 3:27 pm
by Maveritchell
Rekubot wrote:Lol, does anybody's N64 work anymore? Mine stopped working years ago, and my friend's finally reached the end of its life last week. Kind of funny seeing Mario's model turn into a pancake and hearing the Rainbow Ride music as though it came from the NES. LOL.
My 64 still works. Course, I didn't leave it out between uses, and I haven't played it often for the past few years, but it's still good to pull it out and play some old Smash or something.
Re: Model showcase thread
Posted: Tue Sep 25, 2007 3:31 pm
by Rekubot
Nope, there's definitely 3000 there, it says on the wireframe picture - 3194.
Ahh, two posts more. Yeah, Smash 64 is awesome, I have to marvel at how high the characters can jump and how much slower-paced it is when compared to Melee.
Nice model Falco! Is there any way to get rotating blades into BF2? I don't think I've seen a vehicle that has a moving animation so far.
Re: Model showcase thread
Posted: Tue Sep 25, 2007 3:52 pm
by EGG_GUTS
I just dusted off my N64
Re: Model showcase thread
Posted: Tue Sep 25, 2007 5:59 pm
by Caleb1117
Yea, animateing that helcopter should be easy.
Just get the blades spinning.
You could set up it's ODF like the BF1 LAAT's
Nice model.
Re: Model showcase thread
Posted: Tue Sep 25, 2007 6:51 pm
by VF501
Still, we could get it ingame with a bit of work. Heck, make an interior for it and have battles inside a N64. Wouldn't it be fun to battle it out inside a N64 with Stormies and Rebels. Like a tribute to Shadows of the Empire64.
"The rebels have taken the cartridge"
"The Empire Controls the Motherboard"
We just need a Mario character to use for the map locals.
Re: Model showcase thread
Posted: Wed Sep 26, 2007 12:18 pm
by wazmol
what a weird but at the same time good idea for a map lol. but u wont see me doing it lol.
anyway nice helicopter model!