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Re: Dark Space...Update p7....

Posted: Wed Apr 29, 2009 7:53 am
by Sky_216
@DarthRogue...ahhh...that explains it.
@Grev: thanks


Update: DT style wave mode. :music:
Maloss one was gonna be kota....except he's a bit annoying to use...anyway wave mode for Maloss is Starkiller + a few allied Militiamen vs imps.
Image

Re: Dark Space...Update p7....

Posted: Wed Apr 29, 2009 8:02 am
by Darth Revan
Ooooh nice I like the idea of a few vs heeps

Re: Dark Space...Update p7....

Posted: Wed Apr 29, 2009 1:56 pm
by Nova Hawk
Very cool. But I always did like Kota.

Re: Dark Space...Update p7....

Posted: Wed Apr 29, 2009 1:58 pm
by Maveritchell
Nova Hawk wrote:Very cool. But I always did like Kota.
He's tougher to use in a wave mode, because most of his attacks are single-person attacks.

Make sure you assign higher health to the player's character (and "boss" characters) in wave mode; usually they will need it.

Re: Dark Space...Update p7....

Posted: Wed Apr 29, 2009 4:36 pm
by Sky_216
Maveritchell wrote:
Nova Hawk wrote:Very cool. But I always did like Kota.
He's tougher to use in a wave mode, because most of his attacks are single-person attacks.

Make sure you assign higher health to the player's character (and "boss" characters) in wave mode; usually they will need it.
1) True about Kota.
2) Already have. Was "interesting" doing it with normal health.

Re: Dark Space...Update p7....

Posted: Thu Apr 30, 2009 3:06 am
by negah
1) Are you going to add Wave mode to all maps?
2) Are you going to add Wave mode to CW era too (for example a Republic Commando style mission)?

Re: Dark Space...Update p7....

Posted: Thu Apr 30, 2009 3:15 am
by Sky_216
@Negah:


1) Definitions of wave mode and campaign mode are kind of blurred (eg some campaign missions play a lot like wave mode)....hopefully I'll set up wave mode for most maps. In any case almost all maps will have either wave mode or campaign mode playable.
2)Already got one.....in fact it's in the Maloss I released a while back....but can't be played (but it's still there). Will vary a bit but the Maloss one (which you'll get to play in the proper Maloss release) features a Republic Commando who's survived a CIS advance and has to survive and destroy key enemies. It's longer than the DT one, and the best thing about it is that you get more/upgraded weapons as you get more kills.

Re: Dark Space...Update p7....

Posted: Thu Apr 30, 2009 6:05 am
by Darth Revan
Ooooh this keeps getting better man

Re: Dark Space...Update p7....

Posted: Thu Apr 30, 2009 10:10 am
by Sky_216
Got random lighting working....ridiculously simple solution.....

So two glamour shots of the dusk version of Maloss:

Image

Image

PS. Look closely at the water of the top one.

Re: Dark Space...Update p7....

Posted: Thu Apr 30, 2009 10:11 am
by GangsterJawa
Hidden/Spoiler:
You mean the thing in the bottom right of the picture underwater? Umm, so what?

Re: Dark Space...Update p7....

Posted: Thu Apr 30, 2009 10:19 am
by Dom380
looks cool i like the idea of the RC wave mode thing seeing as im a big fan the RC game

Re: Dark Space...Update p7....

Posted: Thu Apr 30, 2009 12:34 pm
by Ping
Hidden/Spoiler:
Is that a drain plug in that picture? :lol:

Re: Dark Space...Update p7....

Posted: Thu Apr 30, 2009 12:43 pm
by Nova Hawk
Looks really cool, Sky!

But ya, what is that thing?

Re: Dark Space...Update p7....

Posted: Thu Apr 30, 2009 5:38 pm
by Darth Revan
Big thing Go Boom Boom?

Re: Dark Space...Update p7....

Posted: Fri May 01, 2009 3:25 am
by negah
Laser bolt reflecting in the water?

Re: Dark Space...Update p7....

Posted: Fri May 01, 2009 3:35 am
by Darth Revan
If you look closely theres a device under there

Re: Dark Space...Update p7....

Posted: Fri May 01, 2009 7:10 am
by mswf
Darth Revan wrote:If you look closely theres a device under there
What sort of device exactly? (explosive)

Re: Dark Space...Update p7....

Posted: Fri May 01, 2009 6:15 pm
by Sky_216
Last update for a week or so:

Maloss will not fetaure CW Wave or Hero Assault in the preview version. Anyway that version will be released within the week.

Map Updates:
Sraiden - now has large imperial base (mostly interior), and a crashed acclamator in CW.
Cyanus Prime - bigger, more trees in it and rocks for cover.
Gaalidran (bobfinkl's) now in. Wave mode tries to emulate the campaign mission it had in DT + Wave form.
YankFan's city map he made for this is awesome. Just letting you know.

Oh and I'm going to give that Catacran map a serious try. No promises it'll be in though.

Re: Dark Space...Update p7....

Posted: Fri May 01, 2009 6:22 pm
by DarthD.U.C.K.
0.o who made it?

i made the protoncharge model and texture of which its build of and I DIDNT GIVE THE PERMISSION TO ANYONE TO MODIFY IT!

Re: Dark Space...Update p7....

Posted: Fri May 01, 2009 6:30 pm
by Sky_216
DarthD.U.C.K. wrote:0.o who made it?

i made the protoncharge model and texture of which its build of and I DIDNT GIVE THE PERMISSION TO ANYONE TO MODIFY IT!
Ooops....that would be me. Didn't realise you needed permission to modify a released asset.
Oh well np I'll remove that one and make a new one from scratch.