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Re: KotoR : Tatooine

Posted: Mon Jan 07, 2008 6:01 pm
by FOOLIS
I dunno , i´m not familiar with that stuff.

Re: KotoR : Tatooine

Posted: Mon Jan 07, 2008 6:24 pm
by Achronos-117
Yes but we gotta think of if its practical or not, the bantha is slow and unarmed, the only thing that you can use as a weapon is your current one or somehow stomping some other person with some shockwave or something.

Re: KotoR : Tatooine

Posted: Mon Jan 07, 2008 7:25 pm
by The_Emperor
Banthas shouldn't be ridable, as they are not fast, nor agressive. They should just be walking around :D

Re: KotoR : Tatooine

Posted: Mon Jan 07, 2008 7:40 pm
by Teancum
Ridable would be fun if for nothing else than the comedy factor. But I can understand not wanting to re-export with the proper hardpoints, etc to make it a vehicle.

Re: KotoR : Tatooine

Posted: Mon Jan 07, 2008 9:48 pm
by FragMe!
The Bantha actually is a vehicle, it had to be in order to use the ATAT anims. It is rideable there is a hardpoint for it and the code is in the ODF. It is just that it causes a CTD when the Bantha dies, this doesn't happen if it is not rideable :? So if I can figure out why then people can ride the slow moving Bantha and charge into the battle at a breakneck pace :funny2: The battle will probably be over by the time you got there (I tried) what is more funny is when an engineer trys to fix your wounded Bantha.

Re: KotoR : Tatooine

Posted: Mon Jan 07, 2008 10:59 pm
by Achronos-117
FragMe! wrote:The Bantha actually is a vehicle, it had to be in order to use the ATAT anims. It is rideable there is a hardpoint for it and the code is in the ODF. It is just that it causes a CTD when the Bantha dies, this doesn't happen if it is not rideable :? So if I can figure out why then people can ride the slow moving Bantha and charge into the battle at a breakneck pace :funny2: The battle will probably be over by the time you got there (I tried) what is more funny is when an engineer trys to fix your wounded Bantha.
LOL :funny2:

Re: KotoR : Tatooine

Posted: Mon Jan 07, 2008 11:55 pm
by Maveritchell
Set the healthtype to "animal."

Re: KotoR : Tatooine

Posted: Tue Jan 08, 2008 3:59 pm
by DarthD.U.C.K.
@FOOLIS: i finished the "i guess its a rhonto" now,m ill post or pm a pic as soon as i can
but whats about the texture?

Re: KotoR : Tatooine

Posted: Tue Jan 08, 2008 4:40 pm
by FOOLIS
Ah good to hear :D
Let´s see who can texture it for me.
Thanks :thumbs:

Re: KotoR : Tatooine

Posted: Tue Jan 08, 2008 6:25 pm
by The_Emperor
"I guess it's a rhonto"? D'you mean ronto, those giraf meets lizard who met an ostrich things? :D

Re: KotoR : Tatooine

Posted: Tue Jan 08, 2008 6:26 pm
by FOOLIS
Lol yep thats it ^^

Re: KotoR : Tatooine

Posted: Thu Jan 10, 2008 10:22 am
by DarthD.U.C.K.
and here is the pic:

Image


in the 2d views the legs are looking a little bit strange, but theyre ok in the 3d view
is the model ok foolis?
anything to change/add?

Re: KotoR : Tatooine

Posted: Thu Jan 10, 2008 11:10 am
by Caleb1117
Wow, very nice DarthD.U.C.K.!

Re: KotoR : Tatooine

Posted: Thu Jan 10, 2008 11:47 am
by TheDarkMask
Wow nice work DarthDUCK :thumbs:

Re: KotoR : Tatooine

Posted: Thu Jan 10, 2008 11:47 am
by The_Emperor
Indeed! That looks great!

Re: KotoR : Tatooine

Posted: Thu Jan 10, 2008 1:03 pm
by FOOLIS
Yes , thats a very nice model Darth D.U.C.K. , well done ^^ :bowdown:

Heres another great model , made by Caleb1117 :

Image


Image

Edit : Yay 500 Posts :mrgreen:

Re: KotoR : Tatooine

Posted: Thu Jan 10, 2008 6:20 pm
by ARC_Trooper_phi658
Pure Pazaak!

sorry, I just couldn't resist the obvious TSL quote. Nice models. They really give it more of a cantina feel than the default Mos Eisely Cantina in the assets.

Re: KotoR : Tatooine

Posted: Thu Jan 10, 2008 7:09 pm
by Delta 47
Great models Caleb1117! :bowdown:

Re: KotoR : Tatooine

Posted: Thu Jan 10, 2008 8:47 pm
by FOOLIS
Rideable Bantha & Dewback :

Image

Image

Made by FragMe! :wink:

Re: KotoR : Tatooine

Posted: Thu Jan 10, 2008 8:48 pm
by NullCommando
I love the Dewback there!