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Re: KotoR : Tatooine
Posted: Mon Jan 07, 2008 6:01 pm
by FOOLIS
I dunno , i´m not familiar with that stuff.
Re: KotoR : Tatooine
Posted: Mon Jan 07, 2008 6:24 pm
by Achronos-117
Yes but we gotta think of if its practical or not, the bantha is slow and unarmed, the only thing that you can use as a weapon is your current one or somehow stomping some other person with some shockwave or something.
Re: KotoR : Tatooine
Posted: Mon Jan 07, 2008 7:25 pm
by The_Emperor
Banthas shouldn't be ridable, as they are not fast, nor agressive. They should just be walking around

Re: KotoR : Tatooine
Posted: Mon Jan 07, 2008 7:40 pm
by Teancum
Ridable would be fun if for nothing else than the comedy factor. But I can understand not wanting to re-export with the proper hardpoints, etc to make it a vehicle.
Re: KotoR : Tatooine
Posted: Mon Jan 07, 2008 9:48 pm
by FragMe!
The Bantha actually is a vehicle, it had to be in order to use the ATAT anims. It is rideable there is a hardpoint for it and the code is in the ODF. It is just that it causes a CTD when the Bantha dies, this doesn't happen if it is not rideable

So if I can figure out why then people can ride the slow moving Bantha and charge into the battle at a breakneck pace

The battle will probably be over by the time you got there (I tried) what is more funny is when an engineer trys to fix your wounded Bantha.
Re: KotoR : Tatooine
Posted: Mon Jan 07, 2008 10:59 pm
by Achronos-117
FragMe! wrote:The Bantha actually is a vehicle, it had to be in order to use the ATAT anims. It is rideable there is a hardpoint for it and the code is in the ODF. It is just that it causes a CTD when the Bantha dies, this doesn't happen if it is not rideable

So if I can figure out why then people can ride the slow moving Bantha and charge into the battle at a breakneck pace

The battle will probably be over by the time you got there
(I tried) what is more funny is when an engineer trys to fix your wounded Bantha.
LOL

Re: KotoR : Tatooine
Posted: Mon Jan 07, 2008 11:55 pm
by Maveritchell
Set the healthtype to "animal."
Re: KotoR : Tatooine
Posted: Tue Jan 08, 2008 3:59 pm
by DarthD.U.C.K.
@FOOLIS: i finished the "i guess its a rhonto" now,m ill post or pm a pic as soon as i can
but whats about the texture?
Re: KotoR : Tatooine
Posted: Tue Jan 08, 2008 4:40 pm
by FOOLIS
Ah good to hear

Let´s see who can texture it for me.
Thanks

Re: KotoR : Tatooine
Posted: Tue Jan 08, 2008 6:25 pm
by The_Emperor
"I guess it's a rhonto"? D'you mean ronto, those giraf meets lizard who met an ostrich things?

Re: KotoR : Tatooine
Posted: Tue Jan 08, 2008 6:26 pm
by FOOLIS
Lol yep thats it ^^
Re: KotoR : Tatooine
Posted: Thu Jan 10, 2008 10:22 am
by DarthD.U.C.K.
and here is the pic:
in the 2d views the legs are looking a little bit strange, but theyre ok in the 3d view
is the model ok foolis?
anything to change/add?
Re: KotoR : Tatooine
Posted: Thu Jan 10, 2008 11:10 am
by Caleb1117
Wow, very nice DarthD.U.C.K.!
Re: KotoR : Tatooine
Posted: Thu Jan 10, 2008 11:47 am
by TheDarkMask
Wow nice work DarthDUCK

Re: KotoR : Tatooine
Posted: Thu Jan 10, 2008 11:47 am
by The_Emperor
Indeed! That looks great!
Re: KotoR : Tatooine
Posted: Thu Jan 10, 2008 1:03 pm
by FOOLIS
Yes , thats a very nice model Darth D.U.C.K. , well done ^^
Heres another great model , made by Caleb1117 :
Edit : Yay 500 Posts

Re: KotoR : Tatooine
Posted: Thu Jan 10, 2008 6:20 pm
by ARC_Trooper_phi658
Pure Pazaak!
sorry, I just couldn't resist the obvious TSL quote. Nice models. They really give it more of a cantina feel than the default Mos Eisely Cantina in the assets.
Re: KotoR : Tatooine
Posted: Thu Jan 10, 2008 7:09 pm
by Delta 47
Great models Caleb1117!

Re: KotoR : Tatooine
Posted: Thu Jan 10, 2008 8:47 pm
by FOOLIS
Rideable Bantha & Dewback :
Made by FragMe!

Re: KotoR : Tatooine
Posted: Thu Jan 10, 2008 8:48 pm
by NullCommando
I love the Dewback there!