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Posted: Wed Jan 11, 2006 10:17 pm
by Teancum
Kaos -- I'm using experienced modders only. I want to make sure this map is perfect, and those I've selected so far know pretty much exactly what the bugs are when they see them, which makes them easier to fix. It also helps to get the map out faster.
Posted: Thu Jan 12, 2006 7:53 am
by Kaos66
its pk im new i undrstand
Posted: Sat Jan 14, 2006 11:15 am
by Teancum
Alright status update:
-I've added foliage. I took a leap and figured out how foliage works in ZeroEdit, and I'm kicking myself that I've never done it before. Anyways, the map looks tons better.
-I need to do some last-minute repainting of the terrain. I want to make areas like the ruins and the Kurronai camp have a more dirt feel rather than grass, since they are walked on more often.
-Vehicles are almost done. I'm just testing sounds for them and deciding which sounds I like best for the A-Wing. With any luck, I should have everything on the vehicle side finalized by Wednesday.
Posted: Mon Jan 30, 2006 4:25 pm
by Teancum
Status update:
2.0 beta has been released to my testers. As soon as I hear an 'all clear' from the three of them, I'll upload the final.
BTW-- testers -- don't worry about online play.
Posted: Mon Jan 30, 2006 4:43 pm
by Schizo
Is it too late for me to ask to beta test? I'd be willing to; this map seems pretty darn cool. And, I personally think I'm pretty good at testing, myself...
Posted: Fri Feb 17, 2006 4:48 pm
by Teancum
Many updates have been made in relation to version 2.0 which hopefully will be out within a week's time. I just need to iron out a few sound bugs with Fred.
Posted: Sat Feb 18, 2006 6:49 am
by Guest
Teancum
Can you give another link for v.1.9?
And can you tell about new vehicles for v.2.0? I mean new TIE (Phantom?) and others.

Posted: Sat Feb 18, 2006 1:16 pm
by Teancum
I never actually released 1.9 to the public.
As far as describing the vehicles, Wikipedia can do much better than I can. Visit this link:
http://en.wikipedia.org/wiki/List_of_Star_Wars_vehicles
Posted: Sat Feb 18, 2006 1:59 pm
by Guest
Teancum
You don`t understood me. I mean how vehicles you will add?
Posted: Sat Feb 18, 2006 2:11 pm
by Teancum
Oh, okay sorry JK. I updated the first post with what's in version 2.0.
Posted: Sat Feb 18, 2006 2:23 pm
by Guest
Teancum
Thanks

Posted: Sun Feb 19, 2006 2:42 pm
by Guest
And can you add new Laat/i (7 troops), R41 Starchaser and TIE Phantom?
Posted: Sun Feb 19, 2006 3:39 pm
by Guest
And can create Juggernaut?
And can re-create Imperial Hovernaut and Imperial AT-TE?
Posted: Sun Feb 19, 2006 5:13 pm
by Leviathan
JK', might I know why you'd like to get an "
Imperial AT-TE" on this map ?

Do not forget the Galactic Empire has brought back the AT-walkers concept thanks to General Veers,
through the designing of AT-AT's, which are in fact AT-TE's "successors" ! So, do you
really think Imperial Pilots would have appreciated to drive "obsolete" vehicles, while brand-new ones were available ?
Posted: Sun Feb 19, 2006 5:28 pm
by Teancum
I've always figured the Rebels might use AT-TE's, since they used whatever they could, but I agree, not the Imperials. Well, that is unless they seriously revamped the AT-TE somehow. I'm not imaganitive enough to figure out how, though.
Posted: Sun Feb 19, 2006 5:33 pm
by EraOfDesann
Yeah, I'm a little tired of all the cross-era stuff surrounding Battlefront. The Galactic Civil War feels less and less like the OT.
Posted: Tue Feb 21, 2006 3:19 pm
by Teancum
Version 2.0 (final for BF1) is OUT! Visit the first post for a download link and information.
Posted: Fri Feb 24, 2006 7:35 am
by Guest
Teancum
Wow! Great map! Vehicles are wicket.
PS. But IMHO, AT-XT must have more hp...

Posted: Fri Feb 24, 2006 8:24 pm
by Gynt_Ryles
Actually, the Imperials did use AT-TEs. They kept them in bases, and only used them as a last resort defense in times of attack.
Posted: Sat Feb 25, 2006 7:21 am
by Guest
Teancum
Take original AT-TE with Imperial marks... only