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KASHYYYK: WOOKIEELAND new map release

Posted: Sat Feb 12, 2005 5:06 pm
by Rends
Here is my new map called
KASHYYYK: WOOKIEELAND and plays in a small treevillage.
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From the ReadMe:
The Wookieeland map can be played either at the Galactic Civil War era or at the Clonwar era.

Historical Background:

Galactic Civil War: Some troops of the Rebell Alliance are currently on Kashyyyk for a secret meeting with the Wookies.
But the Empire knows about it!

CloneWars: Small but havely battles take place on Kashyyyk during the clonewars. Supported by the Wookies the Republik clones
prepares for another clash with the CIS Droidarmy in the forests of Kashyyyk.

Ok i will stop my jodaism here also known as Rends english ;-)

Installation: Copy the folder "kas6" to your "Star Wars Battlefront/GameData/AddOn" directory.

known problems:
sometimes you will see a AI soldier falling from the walkways into death

Downloadlinks :

Direct Download :
http://www.gametoast.com/modules.php?op ... tit&lid=56


http://starwarsbattlefront.filefront.co ... land;37610

German Server:
http://swbf.4players.de:1049/cms/index. ... ad&file=35
(you need to register)

This map will be also part of gurus mappack!

Enjoy,
Rends

Posted: Sat Feb 12, 2005 6:44 pm
by fett42
You've done it again Rends. This is the Kashyyyk map that should have been included with the game. :wink:

Posted: Sat Feb 12, 2005 7:57 pm
by guru
Wow, this is actually very cool! Ill add it to the mappack , just waiting on one more person to complete their map :)

Posted: Sun Feb 13, 2005 11:21 am
by PaNzErgsp
Wow this was a very goo map I have too say. I loved the fact of how the battle was in the trees like the real Kashyyyk is. Keep up the good work! :mrgreen:

Posted: Mon Feb 14, 2005 6:57 am
by Rends
New downloadlink added!

Posted: Mon Feb 14, 2005 9:26 am
by Raxor
I think it is the best player created map so far, great work Rends, just a little suggestion about the flat areas, it seems yoy can stand in the gaps and look down. i guess it wasnt intended to have gaps between the pieces. its it something you planned, or do you plan to change it when the moddeling tools are out?

Posted: Mon Feb 14, 2005 9:59 am
by Rends
Well those floor tiles from the modtools assets doesn´t have straight edges they are curved on the sides and the soldier collision detection is wider than their feets so you are able to stand on the gaps. Well i don´d tknow if i will change because it gives the map a feel of depth.

Posted: Mon Feb 14, 2005 12:18 pm
by Raxor
i see what you mean, had some good round on the net just now, your maps seem to get better and better after each release

Posted: Mon Feb 14, 2005 6:01 pm
by PaNzErgsp
Here is a sugestion! Take The legos and use them for the platform with the holes. You can even use the textures from the platforms currently used.

Also The Imp AI when spawning from their main CP, only go one way.

VERY GOOD map Rends. One of my favorites.

Posted: Mon Feb 14, 2005 6:58 pm
by Rends
Hm no i like the natural look of the curved floor tiles .
Most Imp Ai goes the northern way because it´s the shortest to the neutral or enemy CP. If the Imps lost their southside CP they will use also the southern way.

Posted: Mon Feb 14, 2005 7:46 pm
by DARTHVADOUR
nice but how do you do it/

HELP AND COMMENT

Posted: Mon Feb 14, 2005 7:50 pm
by DARTHVADOUR
VERY VERY VERY GOOD! BUT HOW DO YOU MAKE YOUR OWN LEVEL.

RE: HELP AND COMMENT

Posted: Tue Feb 15, 2005 10:23 am
by Rends
Nice that the map is now also up here at gametoast.com :-)

Thanks guru for hosting all of my maps!!!

Rends

RE: HELP AND COMMENT

Posted: Wed Feb 16, 2005 11:03 pm
by PaNzErgsp
One final suggestion, could you add another bridge to the center, because all of the AI are always going down the same bridge when I play as any faction.