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Re: SWBF Series Model Showcase Thread v4.0
Posted: Sun Feb 07, 2010 11:18 pm
by IndianaJoe
wow, amazing work
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Feb 08, 2010 12:03 pm
by sampip
Yeah, that looks amazing! Just as a side question - by one piece of geometry do you mean merging the polies or creating it out of one shape?
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Feb 08, 2010 12:28 pm
by ForceMaster
Thanks to all for your coments about the ships. Yes is for an WIP, after the Teth map, of course.
FragMe! wrote:

Wow man! really impresive!
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Feb 08, 2010 4:40 pm
by Delta-1035
@CodaRez:Looks very well done, more accurate.
@sampip: Is that really your frist vehicle? Most impressive.
@FragMe!: Looks...excellent!

Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Feb 08, 2010 5:19 pm
by Darth_Spiderpig
The AT-AP anims are really good, but for me it seems to move too fast.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Feb 08, 2010 5:51 pm
by ANDEWEGET
@sampip, i think he means creating it out of one object. You can achieve that by extruding components(edges, polies) or just create a cube with more subdivisions... The last one is more the "beginner way", but imo extruding is a lot easier and funnier

Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Feb 08, 2010 9:24 pm
by FragMe!
yes that is basically what i meant, oh and don't forget my favorite, boolean difference
@D_S ah it may be fast but by the magic of odf parameters I can slow it down, still working on what it's speed should be. max speed for an ATST is 90 max for ATAP is 60 so it does move at a good pace.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon Feb 08, 2010 10:07 pm
by Darth_Spiderpig
FragMe! wrote:@D_S ah it may be fast but by the magic of odf parameters I can slow it down
Yay, all hail to the magic odf parameters.
FragMe! wrote:max speed for an ATST is 90 max for ATAP is 60
With max do you mean boost or regular forward speed?
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Feb 09, 2010 2:50 pm
by Delta-1035
Darth_Spiderpig wrote:FragMe! wrote:max speed for an ATST is 90 max for ATAP is 60
With max do you mean boost or regular forward speed?
If it's "max" i think he means boost.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Feb 09, 2010 7:00 pm
by ForceMaster
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Feb 09, 2010 7:02 pm
by JadenWolf32
Cool

, altought it still needs its front cannons

!
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Feb 09, 2010 7:09 pm
by IndianaJoe
good work

Re: SWBF Series Model Showcase Thread v4.0
Posted: Wed Feb 10, 2010 8:24 am
by YouJediJunkie
Back in action with a simple model (probably gonna do more advanced projects later on).
Texture partly photosourced, took some picture from the (brilliant) CGtextures.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Wed Feb 10, 2010 12:10 pm
by swado95
This is my first time using XSI I did use milkshape a little before. The poly gon count might be to high I don't know though. Well here my gun.
wire
regular
Re: SWBF Series Model Showcase Thread v4.0
Posted: Wed Feb 10, 2010 12:40 pm
by Deviss
swado95 wrote:This is my first time using XSI I did use milkshape a little before. The poly gon count might be to high I don't know though. Well here my gun.
wire
regular
wow nice mando pistol

Re: SWBF Series Model Showcase Thread v4.0
Posted: Wed Feb 10, 2010 12:51 pm
by Battlefiler
wow

Re: SWBF Series Model Showcase Thread v4.0
Posted: Wed Feb 10, 2010 2:47 pm
by Fluffy_the_ic
swado95 wrote:This is my first time using XSI I did use milkshape a little before. The poly gon count might be to high I don't know though. Well here my gun.
wire
regular
Nice gun, though the poly count would kill BFII pretty much on the spot.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Wed Feb 10, 2010 5:02 pm
by ANDEWEGET
@yjj
<insertsomethinglikelessismorehere>
Nice to see you back in action
@FM
Nice model, you could delete some polies, though. For example at the jet/engine front things and the round thingy at the cockpit.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Wed Feb 10, 2010 5:24 pm
by sampip
Extruding to me is a word of jibberish

(although I will search it) - I will just use sub-divisions, it's not too hard and (I'm guessing) it's a bit easier.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Wed Feb 10, 2010 6:36 pm
by ForceMaster
Update to REP y wing
Ingame Pics.
Variation for Anakin's ywing
The two models:
For TCW MAPS!
