Page 29 of 44

Re: SketchUp Models

Posted: Thu Jan 21, 2010 1:29 pm
by Null_1138
Knightfire2201 wrote:
TK432 wrote:thanks guys. i will post a pic of it when its done

any suggestions?
For picture taking, get rid of all the annoying guides. It looks so much better.

EDIT: Finally, I finished another one of my corridors. All that I need to do is to put in my lightbulbs(which need to be completly remodeled).
Hidden/Spoiler:
Image
Awesome fan. :thumbs:

Re: SketchUp Models

Posted: Thu Jan 21, 2010 1:36 pm
by Knightfire2201
Null_1138 wrote:
Knightfire2201 wrote:
TK432 wrote:thanks guys. i will post a pic of it when its done

any suggestions?
For picture taking, get rid of all the annoying guides. It looks so much better.

EDIT: Finally, I finished another one of my corridors. All that I need to do is to put in my lightbulbs(which need to be completly remodeled).
Hidden/Spoiler:
Image
Awesome fan. :thumbs:
Heh. It is pretty spiffy. :lol:

Re: SketchUp Models

Posted: Wed Jan 27, 2010 8:08 pm
by Eaol
Image

Guess what planet this is? :D

Re: SketchUp Models

Posted: Wed Jan 27, 2010 8:18 pm
by Sky_216
Earth. The place where those ruins actually are.

Re: SketchUp Models

Posted: Wed Jan 27, 2010 8:53 pm
by Eaol
And for some more models:
Image

Re: SketchUp Models

Posted: Wed Jan 27, 2010 9:22 pm
by Sky_216
Eaol wrote:And for some more models:
Image
That's Great!


*pokepoke* get some ingame *pokepoke*

Re: SketchUp Models

Posted: Sat Jan 30, 2010 7:55 pm
by Null_1138
Those are nice Eaol.

I've been playing too much MW2. As a result, I've gone all out on a weapon incorporating M4A1, Vector, M14EBR, and E-11 features.
Hidden/Spoiler:
As a whole:Image
Hidden/Spoiler:
E-11 clip and generic MW2 rail system:Image
Hidden/Spoiler:
M14EBR stock:Image
Hidden/Spoiler:
Vector grip:Image
I'm going to try to get an unsuppressed version soon. Q, C, F, :jawa: ?

Re: SketchUp Models

Posted: Sat Jan 30, 2010 9:24 pm
by IndianaJoe
cool, i have a n00b question, what is a :jawa: ? (i know it's a jawa, but is giving something a jawa good or bad???

Re: SketchUp Models

Posted: Sat Jan 30, 2010 9:28 pm
by GangsterJawa
IndianaJoe wrote:cool, i have a n00b question, what is a :jawa: ? (i know it's a jawa, but is giving something a jawa good or bad???
It's more of a joke. Unless you provoke the Head jawa, and then he'll send his thugs out to get you. I like being a hitman. :maulsaber:

lol,jk

Re: SketchUp Models

Posted: Sun Jan 31, 2010 2:55 am
by vaknor
Is sketchup any good for making a chair that you can sit in, or do you need anims for sitting down, im pretty sure swbf2 already has sitting anims, im making a meeting room map for my clans council.

Re: SketchUp Models

Posted: Sun Jan 31, 2010 6:36 am
by mswf
You could make the chair in Sketchup, but all the posing and adding the things needed to make it "sittable" will have to be done in XSI.

Re: SketchUp Models

Posted: Mon Feb 01, 2010 11:44 am
by IndianaJoe
that didn't really answer the question, is giving someone a jawa good or bad...?

Re: SketchUp Models

Posted: Mon Feb 01, 2010 1:24 pm
by GangsterJawa
IndianaJoe wrote:that didn't really answer the question, is giving someone a jawa good or bad...?
GangsterJawa wrote:
IndianaJoe wrote:cool, i have a n00b question, what is a :jawa: ? (i know it's a jawa, but is giving something a jawa good or bad???
It's more of a joke. Unless you provoke the Head jawa, and then he'll send his thugs out to get you. I like being a hitman. :maulsaber:

lol,jk
Got it? :roll:

Re: SketchUp Models

Posted: Sat Feb 06, 2010 7:30 pm
by Caleb1117
IndianaJoe wrote:that didn't really answer the question, is giving someone a jawa good or bad...?
The Jawa smilie is mostly used a spam filler. Which means, that it has no meaning whatsoever.

Re: SketchUp Models

Posted: Sun Feb 07, 2010 7:00 am
by lucasfart
Null_1138 wrote:
Hidden/Spoiler:
I've been playing too much MW2. As a result, I've gone all out on a weapon incorporating M4A1, Vector, M14EBR, and E-11 features.

As a whole:Image
E-11 clip and generic MW2 rail system:Image
M14EBR stock:Image
Vector grip:Image

I'm going to try to get an unsuppressed version soon. Q, C, F, :jawa: ?
Awesome models Null! with some good textures those would rock ingame.....

Re: SketchUp Models

Posted: Sun Feb 07, 2010 12:29 pm
by Null_1138
lucasfart wrote:
Null_1138 wrote:Those are nice Eaol.

I've been playing too much MW2. As a result, I've gone all out on a weapon incorporating M4A1, Vector, M14EBR, and E-11 features.

[images]

I'm going to try to get an unsuppressed version soon. Q, C, F, :jawa: ?
Awesome models Null! with some good textures those would rock ingame.....
Oh, I almost forgot about that. I think it has too many polys to put ingame. Especially when you add on attachments. :wink:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image

Re: SketchUp Models

Posted: Mon Feb 08, 2010 5:29 am
by lucasfart
Hidden/Spoiler:
[quote="Null_1138"][quote="lucasfart"][quote="Null_1138"]Those are nice Eaol.

I've been playing too much MW2. As a result, I've gone all out on a weapon incorporating M4A1, Vector, M14EBR, and E-11 features.

[images]

I'm going to try to get an unsuppressed version soon. Q, C, F, :jawa: ?[/quote]

Awesome models Null! with some good textures those would rock ingame.....[/quote]

Oh, I almost forgot about that. I think it has too many polys to put ingame. Especially when you add on attachments. :wink: [/quote]
Aww...... those woulda been awesome ingame :(

offtopic: wouldn't it be awesome if we could put sketchup models straight ingame......no exporting or editing the model.

Re: SketchUp Models

Posted: Mon Feb 08, 2010 9:18 pm
by Wonderboy
Well, the closest that we can get it is that Google allows us to export our models to dae. which can be opened in XSI.

Re: SketchUp Models

Posted: Wed Feb 17, 2010 9:59 am
by Knightfire2201
lucasfart wrote: offtopic: wouldn't it be awesome if we could put sketchup models straight ingame......no exporting or editing the model.
That would be pretty awsome, except for the fact that Sketchup and poly-conservative don't go togther. I made a couple models for the FIRST animation challenge in Sketchup, and went to 'port them through Blender, and for some of them, the poly count was in the hundered thousands, for relativly small/simple models. They looked nice after a 'lil bit of damage control, though.

EDIT: Made in Sketchup, assembeled in Blender.
Hidden/Spoiler:
Image
Image

Re: SketchUp Models

Posted: Wed Feb 17, 2010 11:07 am
by Null_1138
This
Knightfire2201 wrote:
Hidden/Spoiler:
Image
Totally looks like
Hidden/Spoiler:
(Aquilaris: Deep Sea)Image
:wink: Jk, looks cool.