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DMI Prefab Pack

Posted: Tue Jun 24, 2008 9:42 pm
by RepSharpshooter
Download link:

MediaFire

What it contains

Image
Image
Image
Image
Image
Prefab 3
Image
Prefab 2
Image
Prefab 1
Image

credits:
Gerzi 3D ART - yucca plant
Andreas DA - computer etc
bwanaghana - comp. chair
gcmod team- tanisd_grey texture
me- the rest

Re: DMI Prefab Pack

Posted: Tue Jun 24, 2008 9:48 pm
by Taivyx
Awesome stuff Rep, this looks to be very helpful, especially the glass cases for me

Re: DMI Prefab Pack

Posted: Tue Jun 24, 2008 11:37 pm
by Grev
Wow.... too cool... Btw, is there anyway from to the roof of any of those?

Re: DMI Prefab Pack

Posted: Tue Jun 24, 2008 11:42 pm
by FragMe!
Grev
First building picture top left corner is a stairway to the roof.

Re: DMI Prefab Pack

Posted: Wed Jun 25, 2008 4:56 am
by Aman/Pinguin
Awesome :shock:

I'm not at home, so I can't look at the models ATM..
Does the Glass case automatically contain the Magnaguard?
I hope it doesn't... :?

Re: DMI Prefab Pack

Posted: Wed Jun 25, 2008 12:17 pm
by Caleb1117
No, you can put other stuff in it, like I hope to put a few of my custom player models in cases, and some of my skins.

Re: DMI Prefab Pack

Posted: Wed Jun 25, 2008 3:03 pm
by elfie
These models are insane!! Excellent job, rep! :thumbs:

Re: DMI Prefab Pack

Posted: Thu Jul 03, 2008 7:35 am
by Sky_216
Wow, thanks heaps Rep. I can finally actually make a decent attempt at that rig map I promised...

Re: DMI Prefab Pack

Posted: Sat Jul 05, 2008 8:01 am
by theultimat
Thanks Rep'! I will use these models in my Sahara: Desert Factory map (W.I.P soon). Thanks again, and you're by far one of the best modelers I've ever seen! :yes:

EDIT:
Oh yeah! Nearly forgot. Can we re-skin them? Thnks.

Re: DMI Prefab Pack

Posted: Sat Jul 05, 2008 9:04 am
by The_Emperor
theultimat wrote:Thanks Rep'! I will use these models in my Sahara: Desert Factory map (W.I.P soon). Thanks again, and you're by far one of the best modelers I've ever seen! :yes:

EDIT:
Oh yeah! Nearly forgot. Can we re-skin them? Thnks.
Only if you hex-edit the models to change the tga name and rename the models + odf, otherwise your reskin won't show up once Rep adds your lot.

Re: DMI Prefab Pack

Posted: Sun Jul 13, 2008 4:47 pm
by Super_Clone
How do i get the magna gaurd and other units inside cases, cause i have the 1.2 patch and i want to put 2 magnagaurds and Grevious inside a case?

Re: DMI Prefab Pack

Posted: Sun Jul 13, 2008 5:02 pm
by Blade
@ Super_Clone: You have to place them separately. You place the case, and then place the unit inside it.

Re: DMI Prefab Pack

Posted: Sun Jul 13, 2008 5:31 pm
by Super_Clone
but how do i place units?
:stormie:

Re: DMI Prefab Pack

Posted: Sun Jul 13, 2008 5:39 pm
by DarthD.U.C.K.
Super_Clone wrote:but how do i place units?
:stormie:
>.< please try to understand the modding basics, we cant explain you everything step-by-step

Re: DMI Prefab Pack

Posted: Sun Jul 13, 2008 5:42 pm
by Blade
I believe (if I get this wrong, you'll need to ask someone more... experienced) that you just find the unit's .msh and .tga(s), and then make a prop .odf for them, changing the .msh calls to those of the unit that you want to place.

Example: if you wanted to place General Grievous as an object, you'd make an .odf and change the red lines to call for whatever .msh you want the object to have.
Hidden/Spoiler:
[code][GameObjectClass]

ClassLabel = "prop"
GeometryName = "cis_inf_generalgrievous.msh"


[Properties]

GeometryName = "cis_inf_generalgrievous"[/code]
Hope that clears it up for ya'. And as I said before, I'm not 100% sure that that's how you'd go about doing it, that's just my best guess, and I don't see why it wouldn't work.

Re: DMI Prefab Pack

Posted: Mon Jul 14, 2008 3:34 pm
by The_Emperor
Super_Clone wrote:but how do i place units?
:stormie:
http://www.gametoast.com/forums/viewtop ... 27&t=10084

Unless you want them to stand still, in that case you could do what Blade said (didn't really read it but I'm sure it's right)

Re: DMI Prefab Pack

Posted: Tue Jul 15, 2008 9:23 am
by Aman/Pinguin
@Blade: Nope that doesn't work, you have to make it an animated prop. (Or import and export it as a prop)

-

The link Emp' posted explains everything.

Re: DMI Prefab Pack

Posted: Wed Jul 16, 2008 12:58 pm
by Blade
Nope, I tried it :P, just didn't edit it...

Re: DMI Prefab Pack

Posted: Tue Jul 29, 2008 2:28 am
by SBF_Dann_Boeing
When i place the bar booth or office sofa object in zeroedit, it ends up in a completely different place from where i placed it (except for one for some reason). Since they are "flyer" props, do i have to do something with the lua, with vehicle spawns, or with placing them in a side odf and msh folders instead of a worlds odf and msh folder?

Also, there are also several missing textures in the pack. I can probably just make them, but its missing dell_desktop.tga dell_desktop_side.tga dell_desktop_front.tga and keyboard.tga. It may be missing others, I haven't checked all the objects.

EDIT: I fixed the bar booth and office sofa objects, but they needed some drastic changes done to them to get them working properly. I had to reorganize the odfs and make them Turrets, rather than flyer props, and then put their materials in the Tur side, and call for them in the lua.

Re: DMI Prefab Pack

Posted: Tue Aug 26, 2008 7:34 am
by Super_Clone
I cant seem to get the stairs to show up in zero editor.....