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DMI Prefab Pack
Posted: Tue Jun 24, 2008 9:42 pm
by RepSharpshooter
Download link:
MediaFire
What it contains

Prefab 3

Prefab 2

Prefab 1
credits:
Gerzi 3D ART - yucca plant
Andreas DA - computer etc
bwanaghana - comp. chair
gcmod team- tanisd_grey texture
me- the rest
Re: DMI Prefab Pack
Posted: Tue Jun 24, 2008 9:48 pm
by Taivyx
Awesome stuff Rep, this looks to be very helpful, especially the glass cases for me
Re: DMI Prefab Pack
Posted: Tue Jun 24, 2008 11:37 pm
by Grev
Wow.... too cool... Btw, is there anyway from to the roof of any of those?
Re: DMI Prefab Pack
Posted: Tue Jun 24, 2008 11:42 pm
by FragMe!
Grev
First building picture top left corner is a stairway to the roof.
Re: DMI Prefab Pack
Posted: Wed Jun 25, 2008 4:56 am
by Aman/Pinguin
Awesome
I'm not at home, so I can't look at the models ATM..
Does the Glass case automatically contain the Magnaguard?
I hope it doesn't...

Re: DMI Prefab Pack
Posted: Wed Jun 25, 2008 12:17 pm
by Caleb1117
No, you can put other stuff in it, like I hope to put a few of my custom player models in cases, and some of my skins.
Re: DMI Prefab Pack
Posted: Wed Jun 25, 2008 3:03 pm
by elfie
These models are insane!! Excellent job, rep!

Re: DMI Prefab Pack
Posted: Thu Jul 03, 2008 7:35 am
by Sky_216
Wow, thanks heaps Rep. I can finally actually make a decent attempt at that rig map I promised...
Re: DMI Prefab Pack
Posted: Sat Jul 05, 2008 8:01 am
by theultimat
Thanks Rep'! I will use these models in my Sahara: Desert Factory map (W.I.P soon). Thanks again, and you're by far one of the best modelers I've ever seen!
EDIT:
Oh yeah! Nearly forgot. Can we re-skin them? Thnks.
Re: DMI Prefab Pack
Posted: Sat Jul 05, 2008 9:04 am
by The_Emperor
theultimat wrote:Thanks Rep'! I will use these models in my Sahara: Desert Factory map (W.I.P soon). Thanks again, and you're by far one of the best modelers I've ever seen!
EDIT:
Oh yeah! Nearly forgot. Can we re-skin them? Thnks.
Only if you hex-edit the models to change the tga name and rename the models + odf, otherwise your reskin won't show up once Rep adds your lot.
Re: DMI Prefab Pack
Posted: Sun Jul 13, 2008 4:47 pm
by Super_Clone
How do i get the magna gaurd and other units inside cases, cause i have the 1.2 patch and i want to put 2 magnagaurds and Grevious inside a case?
Re: DMI Prefab Pack
Posted: Sun Jul 13, 2008 5:02 pm
by Blade
@ Super_Clone: You have to place them separately. You place the case, and then place the unit inside it.
Re: DMI Prefab Pack
Posted: Sun Jul 13, 2008 5:31 pm
by Super_Clone
but how do i place units?
:stormie:
Re: DMI Prefab Pack
Posted: Sun Jul 13, 2008 5:39 pm
by DarthD.U.C.K.
Super_Clone wrote:but how do i place units?
:stormie:
>.< please try to understand the modding basics, we cant explain you everything step-by-step
Re: DMI Prefab Pack
Posted: Sun Jul 13, 2008 5:42 pm
by Blade
I
believe (if I get this wrong, you'll need to ask someone more... experienced) that you just find the unit's .msh and .tga(s), and then make a prop .odf for them, changing the .msh calls to those of the unit that you want to place.
Example: if you wanted to place General Grievous as an object, you'd make an .odf and change the red lines to call for whatever .msh you want the object to have.
Hope that clears it up for ya'. And as I said before, I'm not 100% sure that that's how you'd go about doing it, that's just my best guess, and I don't see why it wouldn't work.
Re: DMI Prefab Pack
Posted: Mon Jul 14, 2008 3:34 pm
by The_Emperor
Super_Clone wrote:but how do i place units?
:stormie:
http://www.gametoast.com/forums/viewtop ... 27&t=10084
Unless you want them to stand still, in that case you could do what Blade said (didn't really read it but I'm sure it's right)
Re: DMI Prefab Pack
Posted: Tue Jul 15, 2008 9:23 am
by Aman/Pinguin
@Blade: Nope that doesn't work, you have to make it an animated prop. (Or import and export it as a prop)
-
The link Emp' posted explains everything.
Re: DMI Prefab Pack
Posted: Wed Jul 16, 2008 12:58 pm
by Blade
Nope, I tried it

, just didn't edit it...
Re: DMI Prefab Pack
Posted: Tue Jul 29, 2008 2:28 am
by SBF_Dann_Boeing
When i place the bar booth or office sofa object in zeroedit, it ends up in a completely different place from where i placed it (except for one for some reason). Since they are "flyer" props, do i have to do something with the lua, with vehicle spawns, or with placing them in a side odf and msh folders instead of a worlds odf and msh folder?
Also, there are also several missing textures in the pack. I can probably just make them, but its missing dell_desktop.tga dell_desktop_side.tga dell_desktop_front.tga and keyboard.tga. It may be missing others, I haven't checked all the objects.
EDIT: I fixed the bar booth and office sofa objects, but they needed some drastic changes done to them to get them working properly. I had to reorganize the odfs and make them Turrets, rather than flyer props, and then put their materials in the Tur side, and call for them in the lua.
Re: DMI Prefab Pack
Posted: Tue Aug 26, 2008 7:34 am
by Super_Clone
I cant seem to get the stairs to show up in zero editor.....