Adding A Jetpack [Solved]
Moderator: Moderators
-
Hill400
- Private First Class
- Posts: 81
- Joined: Wed Jun 11, 2014 4:50 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New England, USA
Adding A Jetpack [Solved]
Hello,
I've recently been trying to add a jetpack to one of my troopers, but have realized I have no idea what to do. What I want to do (just to start) is to take the EP3 Jet Trooper's pack and put it on a CIS B1 Battledroid. I've already configured the mechanics of it (the battledroid can fly, I've already added that in. I just want him to have a jetpack so that the fire coming out of the air comes out of the jetpack.) If I've been unclear, I just want to add a jetpack to a unit. If anyone can help me, that'd be wonderful. Thank you for your time.
I've recently been trying to add a jetpack to one of my troopers, but have realized I have no idea what to do. What I want to do (just to start) is to take the EP3 Jet Trooper's pack and put it on a CIS B1 Battledroid. I've already configured the mechanics of it (the battledroid can fly, I've already added that in. I just want him to have a jetpack so that the fire coming out of the air comes out of the jetpack.) If I've been unclear, I just want to add a jetpack to a unit. If anyone can help me, that'd be wonderful. Thank you for your time.
Last edited by Hill400 on Thu Jul 17, 2014 4:13 pm, edited 1 time in total.
-
JimmyAngler
- High General

- Posts: 837
- Joined: Mon Nov 04, 2013 10:37 am
- Projects :: Battlefront Halation
- xbox live or psn: none
- Location: Area 51
Re: Adding A Jetpack
Add this to your unit's odf.
And this.
Code: Select all
AISizeType = "HOVER"
ControlSpeed = "jet 1.50 1.25 1.25"
JetJump = "5.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "30.0" //Acceleration while hovering.
JetEffect = "rep_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.12" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.16" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)
Code: Select all
EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound = "rep_weap_jetpack_turnon"
TurnOffSound = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0-
MileHighGuy
- Jedi

- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: Adding A Jetpack
You have to hex edit it from the jet trooper model I thinkHill400 wrote:the battledroid can fly, I've already added that in. .
EDIT: this tutorial should help
http://www.gametoast.com/viewtopic.php?p=424009#p424009
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Adding A Jetpack
A B-1 with a jetpack has already been released as an asset
- though it would still be good to try hex editing one onto a stock model yourself. 
http://www.gametoast.com/viewtopic.php?f=64&t=22333
http://www.gametoast.com/viewtopic.php?f=64&t=22333
-
Hill400
- Private First Class
- Posts: 81
- Joined: Wed Jun 11, 2014 4:50 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New England, USA
Re: Adding A Jetpack
Thanks JimmyAngler, I appreciate your help, however I already have that in the odf and have the jet working for my unit, my question is how to add the jetpack on the actual unit. Also- does anyone know if there is a way to do it using SWBF Mod Tools instead of a hex editor?
-
JimmyAngler
- High General

- Posts: 837
- Joined: Mon Nov 04, 2013 10:37 am
- Projects :: Battlefront Halation
- xbox live or psn: none
- Location: Area 51
Re: Adding A Jetpack
Looko at Martho's answer. 
-
Hill400
- Private First Class
- Posts: 81
- Joined: Wed Jun 11, 2014 4:50 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New England, USA
Re: Adding A Jetpack
That's all well and good, and I thank him (or her if it applies) for posting the link, but I'd rather learn how to do it myself and make the model myself, rather than using his unit. Besides I'm doing this to a few units so getting one unit won't teach me how to add it to the others.
- Kingpin
- Jedi

- Posts: 1096
- Joined: Fri Sep 13, 2013 7:09 pm
- Projects :: The Sith Wars II
- Location: Denver, CO
- Contact:
Re: Adding A Jetpack
You'll want to hex edit it on.
http://www.gametoast.com/viewtopic.php?p=424009#p424009
http://www.gametoast.com/viewtopic.php?f=27&t=21955
http://www.gametoast.com/viewtopic.php?p=424009#p424009
http://www.gametoast.com/viewtopic.php?f=27&t=21955
-
Hill400
- Private First Class
- Posts: 81
- Joined: Wed Jun 11, 2014 4:50 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New England, USA
Re: Adding A Jetpack
Okay- thanks. I'll take your advice.
