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Re: Grappling hook fix
Posted: Mon Dec 24, 2007 5:25 pm
by Teancum
Maveritchell wrote:tsurugi13 wrote:I tried something simple and just gave a missile a negative push value. Believe it or not it actually pulled them! If I just upped the negative push some more, upped the ordnances velocity, and removed the exp effect, you'd have an anti-infantry grappling hook! :maulsaber:
We call that move "Force Pull."
Mav, you just made my day!

Re: Grappling hook fix
Posted: Mon Dec 24, 2007 6:28 pm
by Gogie
im not going to say it is impossible... but i will say it is highly unlikely that anyone will ever get it working, so i will agree with teancum, it will not work.
Re: Grappling hook fix
Posted: Wed Dec 26, 2007 4:46 pm
by trainmaster611
Syth wrote:Im not sure how to make aiming values fixed at the opposite direction. You might have to have a new model with a hp-fire in the opposite direction.
Well remember that littl nozzle thing can turn around 360 degrees.
Hell, I'll take a shot at it myself

Re: Grappling hook fix
Posted: Thu Dec 27, 2007 1:48 pm
by jangoisbaddest
Syth wrote:Dang, i just figured this out. Orbital strike uses the unit that fires it as the point as origin, not the beacon. So when you use the orbital strike, the ord is fired from 600m above your head, towards the beacon. This means the the pull, or poison can't come at you or from the beacon...

THAT'S why. Goodness, I could never figure out why the Aim parameters were so screwy. Thanks Syth!
Re: Grappling hook fix
Posted: Sat Dec 29, 2007 10:42 pm
by {501st}Commander_Appo
Hmmmm,if u try to take the Harpoon Gun form the Snowspeeder for the Grappling gun,will it still work?
Re: Grappling hook fix
Posted: Sat Dec 29, 2007 10:48 pm
by NullCommando
Actually I think that would just let you take hold of a veichle and nothing more. ( though you could knock over an AT-ST super easy )
Re: Grappling hook fix
Posted: Fri Jan 04, 2008 5:33 pm
by tsurugi13
Hahaha! Or you could just stick one on a moving speeder bike and get a free ride!