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How to get the shiptoship turret shoot from all two barrels
Posted: Sat Feb 06, 2010 8:31 pm
by Darth_Spiderpig
Okay, I think title says it all
I want to get the republic turbolaser to shoot lasers and not that terrible beam- I did
I want to mak now to shoot not from one node, then a few seconds later from the other, but from the two at one time-I failed
I tried to change it in the weapon odf and the tur side odf
Is there anything I missed or what?
Please anyone?
Re: How to get the shiptoship turret shoot from all two barrels
Posted: Sat Feb 13, 2010 10:37 am
by ForceMaster
I think that turret have one only fire point (If I'm not wrong) You can use the Unwrap 3d program to view the hierachy in these model and setup the apropiate names of the nulls. If these model have not two fire points, you need import in XSI and place the correct settings and hierachy to work. Then, you need put the firepoints names in the odf. like this:
Code: Select all
WEAPONSECTION = 1
WeaponName = "name_of_your_weapon"
WeaponAmmo = 0
AimerNodeName = "hp_fire1"
NextAimer = "-"
AimerNodeName = "hp_fire2"
in this case the firepoints are named hp_fire1 and hp_fire2.
For the weapon you can use the rep_weap_bldg_boxturret (or something similar) and edited for two shots.
Re: How to get the shiptoship turret shoot from all two barrels
Posted: Sat Feb 13, 2010 11:10 am
by kinetosimpetus
Look in the imperial shuttle odf. I think it does the kind if thing you want with its missiles.
Re: How to get the shiptoship turret shoot from all two barrels
Posted: Sat Feb 13, 2010 2:02 pm
by Darth_Spiderpig
ForceMaster wrote:I think that turret have one only fire point (If I'm not wrong) You can use the Unwrap 3d program to view the hierachy in these model and setup the apropiate names of the nulls. If these model have not two fire points, you need import in XSI and place the correct settings and hierachy to work. Then, you need put the firepoints names in the odf. like this:
Code: Select all
WEAPONSECTION = 1
WeaponName = "name_of_your_weapon"
WeaponAmmo = 0
AimerNodeName = "hp_fire1"
NextAimer = "-"
AimerNodeName = "hp_fire2"
in this case the firepoints are named hp_fire1 and hp_fire2.
For the weapon you can use the rep_weap_bldg_boxturret (or something similar) and edited for two shots.
Thanks, but the turret have two firepoits (stock imp_bldg_shipturret)
kinetosimpetus wrote:Look in the imperial shuttle odf. I think it does the kind if thing you want with its missiles.
Exactly what the turret does, I want it to shoot all two salvos at one time.
Re: How to get the shiptoship turret shoot from all two barrels
Posted: Sat Feb 13, 2010 2:44 pm
by kinetosimpetus
Oh wait, did you mean
A) you wanted to make it shoot twice from the left and then twice from the right, or
B) you wanted to fire two at once, from left and right?
If B look at the TIE fighter's cannon odf, salvo, shots per salvo, that stuff.
Re: How to get the shiptoship turret shoot from all two barrels
Posted: Sat Feb 13, 2010 3:52 pm
by Darth_Spiderpig
I guess I'll go with solution B, though I used it with the ARC 170 already

Thanks