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A few strange BFront2.log errors
Posted: Thu Dec 10, 2009 4:03 am
by BF2-Master
I've brought back up an old project and have gotten some odd errors ingame. It crashes when I attempt to spawn a unit personally, although the AI spawns fine as the minimap shows. I did no side editing, only .wld editing, and I've spent a few days trying to correct this, including reverting to Yavin sky and renaming the CPs. The 4 CPs were added, and are not the default ones. I did some .lua editing, but not in Clone Wars Conquest, which is the mode I am trying to spawn.
Would someone please mind explaining what my problem is?
Thank you in advance, all help is appreciated.
Re: A few strange BFront2.log errors
Posted: Thu Dec 10, 2009 7:16 am
by Xavious
None of those errors should cause a problem (though you might want to raise the SoldierAnimation memory pool -- search/FAQ it). Do you have water, by any chance? Are there other errors in the log, namely Severity 3?
Re: A few strange BFront2.log errors
Posted: Thu Dec 10, 2009 6:35 pm
by BF2-Master
^ Thanks. No Severity 3, I checked several times, and no water. I attempted changing back to Yavin sky, but that doesn't seem to be the issue.
SoldierAnimation I will fix, but those don't cause crashes do they? And after all, it's only the shipped sides, I didn't even change the heroes.
The map is simple two Mos Eisley Cantinas connected at the doorway, with a Mos Eisley wall around it, a few small buildings and some stairs. Nothing besides shipped assets as of yet.
I'm going to attempt to clean and remunge.
Edit: That worked. Still strange...